
Slingshot
Special effects
- Bounces: 1/2/3/4
- Unlock
- Available from the start
- Starting weapon for
- 28 characters
Community builds that use it
ApprenticeLevel-ups give every damage stat, so hybrid weapons pay off: Plank, Lightning Shiv and Cacti Club, or SMG/Double Barrel Shotgun and Slingshot for ranged. Take Luck to reach the higher Max HP level-ups.
BuilderThe Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.
CaptainStay on one to three weapons for most of the run to boost level-ups and XP, buy every XP item, and add weapons late; Spear, Javelin and Shredder are recommended starts. Luck makes level-ups better.
DemonItems cost Max HP, so early shopping at very low HP is normal; Ghost Scepter (which grants HP on kills) and Thief Dagger are the late-game picks, and Lightning Shiv the beginner-friendly one. Sharp Bullet helps Ghost Scepter clear.
DruidPicking up fruit grants Luck, so Lutes (Luck and Harvesting) or Pruners (more fruit) are the main weapons, with Baby Elephant and Cyberball turning Luck into damage. Healing is limited to fruit, Cute Monkey and similar items.
GeneralistPair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.
GolemNo healing during waves, so Spiky Shields that scale only with Armor are the standard build; Slingshot, Stick and Revolver are alternatives. Dropping to half HP in normal waves triggers the Attack Speed bonus.
LichDamage comes from healing scaled by Max HP, so stack Max HP, HP Regeneration and Life Steal and use weapons that trigger healing often or scale with HP: elemental burn with Snake and Scared Sausage, Slingshot, Chopper or Spiky Shield. Sources differ on the main weapon.
LoudThe extra enemies supply materials, so skip Harvesting and pick weapons that handle crowds: Spear, Jousting Lance, Lightning Shiv and Thief Dagger for melee, Double Barrel Shotgun, Shredder, SMG or Slingshot for ranged. Take items that add more enemies.
LuckyStack Luck and use weapons that convert it into damage: Lute is the favoured choice, Flute and Pan Flute add luck damage, and Slingshot or Stick work while luck items are missing. Baby Elephant, Cyberball, Crocodile and Pearl are the named luck-damage items.
MultitaskerTwelve Sticks is the standard build because each Stick raises the others' base damage; get % Damage back to positive after filling the slots. Guns, elemental weapons with Snake and Scared Sausage, and 12-turret Engineering builds are reported alternatives.
One-ArmedWith a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.
RangerGun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
RomanticCharm triggers below 25% enemy HP and scales with Max HP, so build Max HP alongside an ordinary ranged setup; SMG with early Ranged Damage and Sharp Bullet is the easiest, Slingshot or Spoon the alternatives. Dodge is needed.
SickUse fast or multi-hit weapons so Life Steal outpaces the 1 HP-per-second drain: SMG, Slingshot or Lightning Shiv, with Bandana and other piercing items. Never buy Weird Ghost.
StreamerStand still with a ranged weapon (SMG early, Revolver late, or Slingshot) and invest in Ranged Damage, or run an Engineering Wrench build that never levels damage stats; every structure item adds Armor. Do not start waves holding very large material piles.
VampireStay at low HP to boost damage and heal only through Life Steal; Spiky Shield, Stick, Lightning Shiv, Sharp Tooth or SMG are suggested, with Armor and some Dodge. Aim to keep HP around a third to half.
Well-RoundedNo restrictions, so any build works; the common picks are six SMGs or Double Barrel Shotguns with Ranged Damage, or Sticks/Spears as a primitive melee fallback. Take early Luck and Harvesting, then split between offence and defence.
WildlingSix Sticks (the starting extra Stick included) with the +30% Primitive Life Steal is the default; Spear, Javelin, Hatchet and Slingshot are alternatives within the tier-2 weapon cap.
Stats by tier
Tier I Common
- Damage
- 10 (+80% Ranged Damage)
- Cooldown
- 1.22s
- Crit
- x2 (3% chance)
- Range
- 300
Tier II Uncommon
- Damage
- 13 (+80% Ranged Damage)
- Cooldown
- 1.17s
- Crit
- x2 (3% chance)
- Range
- 300
Tier III Rare
- Damage
- 16 (+80% Ranged Damage)
- Cooldown
- 1.13s
- Crit
- x2 (3% chance)
- Range
- 300
Tier IV Legendary
- Damage
- 20 (+80% Ranged Damage)
- Cooldown
- 1.1s
- Crit
- x2 (3% chance)
- Range
- 300
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
18.7 DPS with no stats, 33.7 at 20 Ranged Damage and 56.2 at 50 (single target, every projectile hits, crits averaged): #27 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Archaeologist
Baby
Buccaneer
Builder
Captain
Curious
Druid
Farmer
Fisherman
Generalist
Golem
Lich
Loud
Lucky
Multitasker
One-Armed
Poacher
Ranger
Renegade
Romantic
Sick
Streamer
Survivor
Variant
Well-Rounded
Wildling
Wounded
Class set bonuses
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Primitive weapons
Cacti ClubHeavy, Primitive
FlailMedieval, Primitive
HatchetPrimitive
QuarterstaffMedieval, Primitive
RockBlunt, Primitive
Sharp ToothPrecise, Primitive
SpearPrimitive
StickPrimitive
TorchElemental, Primitive
WhipPrimitive
BlowgunPrecise, Primitive
BoomerangPrimitive
JavelinPrimitive
Guides that mention it
Source
Brotato Wiki, Slingshot, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .