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Cacti Club weapon icon

Cacti Club

MeleeHeavyPrimitiveTiers I–IV

Special effects

  • Hitting an enemy spawns 3/4/5/6 projectiles dealing 1/2/3/4 (+60% Ranged Damage/+70% Ranged Damage/+80% Ranged Damage/+100% Ranged Damage) damage
Unlock
Available from the start
Starting weapon for
32 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    15 (+80% Melee Damage)
    Cooldown
    1.66s
    Crit
    x2 (3% chance)
    Range
    200
  2. Tier II Uncommon

    Damage
    20 (+85% Melee Damage)
    Cooldown
    1.58s
    Crit
    x2 (3% chance)
    Range
    200
  3. Tier III Rare

    Damage
    35 (+90% Melee Damage)
    Cooldown
    1.51s
    Crit
    x2 (3% chance)
    Range
    200
  4. Tier IV Legendary

    Damage
    60 (+100% Melee Damage)
    Cooldown
    1.36s
    Crit
    x2 (3% chance)
    Range
    200

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

45.4 DPS with no stats, 60.6 at 20 Melee Damage and 83.3 at 50 (single target, every projectile hits, crits averaged): #33 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Heavy

  • 2 weapons: +5% Damage
  • 3 weapons: +10% Damage
  • 4 weapons: +15% Damage
  • 5 weapons: +20% Damage
  • 6 or more: +25% Damage

Primitive

  • 2 weapons: +3 Max HP
  • 3 weapons: +6 Max HP
  • 4 weapons: +9 Max HP
  • 5 weapons: +12 Max HP
  • 6 or more: +15 Max HP

Each step replaces the previous one. All class bonuses.

Other Heavy and Primitive weapons

Source

Brotato Wiki, Cacti Club, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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