
Cacti Club
Special effects
- Hitting an enemy spawns 3/4/5/6 projectiles dealing 1/2/3/4 (+60% Ranged Damage/+70% Ranged Damage/+80% Ranged Damage/+100% Ranged Damage) damage
- Unlock
- Available from the start
- Starting weapon for
- 32 characters
Community builds that use it
ApprenticeLevel-ups give every damage stat, so hybrid weapons pay off: Plank, Lightning Shiv and Cacti Club, or SMG/Double Barrel Shotgun and Slingshot for ranged. Take Luck to reach the higher Max HP level-ups.
DiverMelee crit with Precise weapons: Knife or Scissors to start, with Thief Dagger and Shuriken as options. Guides report a slow early game; one guide recommends moving to Cacti Club, Spear or SMG once found.
ExplorerEngineering avoids the -40% Damage penalty, with Pocket Factory the key item; Cacti Club spines also cut down the extra trees. Shredder explosion builds and Sticks are other recommended starts.
GeneralistPair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.
SickUse fast or multi-hit weapons so Life Steal outpaces the 1 HP-per-second drain: SMG, Slingshot or Lightning Shiv, with Bandana and other piercing items. Never buy Weird Ghost.
VagabondEach weapon counts toward every weapon class you hold, so get six different melee weapons with as many classes as possible; Cacti Club, Spear, Quarterstaff and Lightning Shiv starts are recommended. Ghost weapons and chasing Luck/Harvesting are discouraged.
Stats by tier
Tier I Common
- Damage
- 15 (+80% Melee Damage)
- Cooldown
- 1.66s
- Crit
- x2 (3% chance)
- Range
- 200
Tier II Uncommon
- Damage
- 20 (+85% Melee Damage)
- Cooldown
- 1.58s
- Crit
- x2 (3% chance)
- Range
- 200
Tier III Rare
- Damage
- 35 (+90% Melee Damage)
- Cooldown
- 1.51s
- Crit
- x2 (3% chance)
- Range
- 200
Tier IV Legendary
- Damage
- 60 (+100% Melee Damage)
- Cooldown
- 1.36s
- Crit
- x2 (3% chance)
- Range
- 200
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
45.4 DPS with no stats, 60.6 at 20 Melee Damage and 83.3 at 50 (single target, every projectile hits, crits averaged): #33 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Archaeologist
Buccaneer
Caveman
Chef
Chunky
Creature
Cryptid
Curious
Druid
Explorer
Generalist
Gladiator
Golem
Hunter
Knight
Loud
Masochist
Multitasker
Mutant
Ogre
One-Armed
Poacher
Romantic
Saver
Sick
Streamer
Survivor
Vagabond
Well-Rounded
Wildling
Wounded
Class set bonuses
Heavy
- 2 weapons: +5% Damage
- 3 weapons: +10% Damage
- 4 weapons: +15% Damage
- 5 weapons: +20% Damage
- 6 or more: +25% Damage
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Heavy and Primitive weapons
AnchorHeavy, Naval
FlailMedieval, Primitive
HammerBlunt, Heavy
HatchetPrimitive
MaceHeavy, Medieval
QuarterstaffMedieval, Primitive
RockBlunt, Primitive
Sharp ToothPrecise, Primitive
SpearPrimitive
StickPrimitive
TorchElemental, Primitive
WhipPrimitive
BlowgunPrecise, Primitive
BoomerangPrimitive
FlamethrowerElemental, Heavy
Gatling LaserHeavy, Legendary
Grenade LauncherExplosive, Heavy
JavelinPrimitive
Machine GunGun, Heavy
MinigunGun, Heavy
Nuclear LauncherExplosive, Heavy
ObliteratorGun, Heavy
Particle AcceleratorElemental, Heavy
Rail GunGun, Heavy
Rocket LauncherExplosive, Heavy
SlingshotPrimitive
Source
Brotato Wiki, Cacti Club, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .