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MeleeHeavyNavalAbyssal TerrorsTiers II–IV

Unlock
Available from the start
Starting weapon for
Knight, Sailor

Community builds that use it

Stats by tier

  1. Tier II Uncommon

    Damage
    45 (+100% Melee Damage, +75% Curse)
    Cooldown
    1.92s
    Crit
    x1.5 (3% chance)
    Range
    175
  2. Tier III Rare

    Damage
    70 (+125% Melee Damage, +100% Curse)
    Cooldown
    1.86s
    Crit
    x1.5 (3% chance)
    Range
    200
  3. Tier IV Legendary

    Damage
    110 (+150% Melee Damage, +125% Curse)
    Cooldown
    1.81s
    Crit
    x1.5 (3% chance)
    Range
    225

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

61.7 DPS with no stats, 78.5 at 20 Melee Damage and 103.8 at 50 (single target, every projectile hits, crits averaged): #23 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Heavy

  • 2 weapons: +5% Damage
  • 3 weapons: +10% Damage
  • 4 weapons: +15% Damage
  • 5 weapons: +20% Damage
  • 6 or more: +25% Damage

Naval

  • 2 weapons: +1 Curse
  • 3 weapons: +2 Curse
  • 4 weapons: +3 Curse
  • 5 weapons: +4 Curse
  • 6 or more: +5 Curse

Each step replaces the previous one. All class bonuses.

Synergies

Other Heavy and Naval weapons

Source

Brotato Wiki, Anchor, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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