
Community builds that use it
Stats by tier
Tier II Uncommon
- Damage
- 45 (+100% Melee Damage, +75% Curse)
- Cooldown
- 1.92s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier III Rare
- Damage
- 70 (+125% Melee Damage, +100% Curse)
- Cooldown
- 1.86s
- Crit
- x1.5 (3% chance)
- Range
- 200
Tier IV Legendary
- Damage
- 110 (+150% Melee Damage, +125% Curse)
- Cooldown
- 1.81s
- Crit
- x1.5 (3% chance)
- Range
- 225
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
61.7 DPS with no stats, 78.5 at 20 Melee Damage and 103.8 at 50 (single target, every projectile hits, crits averaged): #23 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Class set bonuses
Heavy
- 2 weapons: +5% Damage
- 3 weapons: +10% Damage
- 4 weapons: +15% Damage
- 5 weapons: +20% Damage
- 6 or more: +25% Damage
Naval
- 2 weapons: +1 Curse
- 3 weapons: +2 Curse
- 4 weapons: +3 Curse
- 5 weapons: +4 Curse
- 6 or more: +5 Curse
Each step replaces the previous one. All class bonuses.
Synergies
Other Heavy and Naval weapons
Cacti ClubHeavy, Primitive
Captain’s SwordBlade, Naval
HammerBlunt, Heavy
MaceHeavy, Medieval
TridentMedieval, Naval
BlunderbussGun, Naval
FlamethrowerElemental, Heavy
Gatling LaserHeavy, Legendary
Grenade LauncherExplosive, Heavy
Harpoon GunGun, Naval
Machine GunGun, Heavy
MinigunGun, Heavy
Nuclear LauncherExplosive, Heavy
ObliteratorGun, Heavy
Particle AcceleratorElemental, Heavy
Rail GunGun, Heavy
Rocket LauncherExplosive, Heavy
Source
Brotato Wiki, Anchor, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .


