
Blunderbuss
Special effects
- Cooldown is reset when you pick up a material
- Piercing: 2 (-25% damage)
- Unlock
- Available from the start
- Starting weapon for
- Sailor
Community builds that use it
Stats by tier
Tier II Uncommon
- Damage
- 22 (+110% Ranged Damage)
- Cooldown
- 5.2s
- Crit
- x2 (3% chance)
- Range
- 325
Tier III Rare
- Damage
- 45 (+135% Ranged Damage)
- Cooldown
- 5.2s
- Crit
- x2.25 (3% chance)
- Range
- 350
Tier IV Legendary
- Damage
- 70 (+175% Ranged Damage)
- Cooldown
- 5.2s
- Crit
- x2.5 (3% chance)
- Range
- 375
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
14.1 DPS with no stats, 21.1 at 20 Ranged Damage and 31.6 at 50 (single target, every projectile hits, crits averaged): #29 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Characters that can start with it
Class set bonuses
Gun
- 2 weapons: +10 Range
- 3 weapons: +20 Range
- 4 weapons: +30 Range
- 5 weapons: +40 Range
- 6 or more: +50 Range
Naval
- 2 weapons: +1 Curse
- 3 weapons: +2 Curse
- 4 weapons: +3 Curse
- 5 weapons: +4 Curse
- 6 or more: +5 Curse
Each step replaces the previous one. All class bonuses.
Other Gun and Naval weapons
AnchorHeavy, Naval
Captain’s SwordBlade, Naval
TridentMedieval, Naval
Chain GunGun, Legendary
Combat ShotgunGun
Double Barrel ShotgunGun
Harpoon GunGun, Naval
Laser GunGun
Machine GunGun, Heavy
Medical GunGun, Medical
MinigunGun, Heavy
ObliteratorGun, Heavy
PistolGun
Rail GunGun, Heavy
RevolverGun
SMGGun
ShredderExplosive, Gun
Sniper GunGun, Precise
Tranq RifleGun, Precise
Source
Brotato Wiki, Blunderbuss, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

