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Blunderbuss weapon icon

Blunderbuss

RangedGunNavalAbyssal TerrorsTiers II–IV

Special effects

  • Cooldown is reset when you pick up a material
  • Piercing: 2 (-25% damage)
Unlock
Available from the start
Starting weapon for
Sailor

Community builds that use it

Stats by tier

  1. Tier II Uncommon

    Damage
    22 (+110% Ranged Damage)
    Cooldown
    5.2s
    Crit
    x2 (3% chance)
    Range
    325
  2. Tier III Rare

    Damage
    45 (+135% Ranged Damage)
    Cooldown
    5.2s
    Crit
    x2.25 (3% chance)
    Range
    350
  3. Tier IV Legendary

    Damage
    70 (+175% Ranged Damage)
    Cooldown
    5.2s
    Crit
    x2.5 (3% chance)
    Range
    375

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

14.1 DPS with no stats, 21.1 at 20 Ranged Damage and 31.6 at 50 (single target, every projectile hits, crits averaged): #29 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Gun

  • 2 weapons: +10 Range
  • 3 weapons: +20 Range
  • 4 weapons: +30 Range
  • 5 weapons: +40 Range
  • 6 or more: +50 Range

Naval

  • 2 weapons: +1 Curse
  • 3 weapons: +2 Curse
  • 4 weapons: +3 Curse
  • 5 weapons: +4 Curse
  • 6 or more: +5 Curse

Each step replaces the previous one. All class bonuses.

Other Gun and Naval weapons

Source

Brotato Wiki, Blunderbuss, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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