Best Ranged Damage weapons

Highest DPS at 20 Ranged Damage, tier IV
Chain Gun 722.9 DPS
22 damage per hit × 3 projectiles, 0.093 s per attack including its 2.04 s cooldown every 100 shots. It scales 100% with Ranged Damage and 100% Engineering.
Assumptions
- Version: PC 1.2 with the 12 November 2026 patch. Weapon stats from the game-file tables; damage formula datamined.
- One weapon at its highest tier (IV for most), Ranged Damage at 0, 20 and 50, every other stat at 0: no %Damage, Attack Speed, Crit Chance or class bonus.
- Single target; every projectile hits; crits averaged in; reload cooldowns averaged over their shot count. Pierce, bounce, explosion splash, burning and on-hit effects are excluded.
- Cooldown is the tooltip value. For the fastest guns (0.07–0.17 s) the real interval in game is a few frames longer, so their DPS here is an upper bound.
Top 12 of 29
| # | Weapon | 20 Ranged Damage | 0 | 50 | Scaling |
|---|---|---|---|---|---|
| 1 | Chain Gun IV3 projectilesreload every 100 | 722.9 | 65.7 | 1708.6 | 100%100% Engineering |
| 2 | Gatling Laser IV | 493.2 | 164.4 | 986.3 | 100% |
| 3 | Combat Shotgun IV8 projectilesreload every 5 | 350.6 | 109.6 | 712.2 | 110% |
| 4 | Machine Gun IVreload every 90 | 250.7 | 68.4 | 524.2 | 80% |
| 5 | Minigun IV | 228.9 | 57.2 | 480.7 | 75% |
| 6 | Obliterator IV | 223.2 | 127.6 | 366.7 | 1500% |
| 7 | SMG IV | 160.8 | 53.6 | 321.6 | 80% |
| 8 | Double Barrel Shotgun IV6 projectiles | 149.4 | 46.4 | 303.9 | 100% |
| 9 | Revolver IVreload every 6 | 138.5 | 69.2 | 242.4 | 200% |
| 10 | Laser Gun IV | 137.3 | 62.4 | 249.7 | 600% |
| 11 | Medical Gun IV | 107.3 | 64.4 | 171.7 | 100% |
| 12 | Pistol IV | 100.6 | 71.8 | 143.7 | 100% |
Winners under common constraints
- No Legendary-only weapons Combat Shotgun IV
- 350.6 DPS at 20 Ranged Damage (32 × 8 per attack every 0.75 s).
- Single projectile Gatling Laser IV
- 493.2 DPS at 20 Ranged Damage (30 per attack every 0.07 s).
Early game: tier I at 20 Ranged Damage
Machine Gun I82 DPS
SMG I78.3 DPS
Laser Gun I62.4 DPS
Double Barrel Shotgun I57.1 DPS
Revolver I51.3 DPS
Method
For each weapon tier, hit = round(trunc(base + Ranged Damage × scaling)), expected hit = (1 − crit chance) × hit + crit chance × round(hit × crit multiplier), and DPS = projectiles × expected hit ÷ mean cooldown. Rules: src/rules/brotato/dps.mjs, regenerated from the data on every patch. The same numbers for any stat profile are in the DPS calculator.
Characters that multiply or convert Ranged Damage
Related records
- Best Melee Damage weapons: the same ranking for Melee Damage.
- Best Elemental Damage weapons: the same ranking for Elemental Damage.
- Best Engineering weapons: the same ranking for Engineering.
- Weapon DPS by class: the leader in each class, for set-bonus builds.
- Best crit weapons: which weapons gain most from Crit Chance.
Reviewed .










