
Double Barrel Shotgun
Special effects
- Piercing: 2/2/2/3 (-30% damage)
- Unlock
- Available from the start
- Starting weapon for
- 34 characters
Community builds that use it
ApprenticeLevel-ups give every damage stat, so hybrid weapons pay off: Plank, Lightning Shiv and Cacti Club, or SMG/Double Barrel Shotgun and Slingshot for ranged. Take Luck to reach the higher Max HP level-ups.
BuccaneerPicking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
CuriousAvoid duplicate weapons and mostly buy single copies of items; chase loot aliens with high base damage or elemental burn weapons. Javelin, Icicle, Double Barrel Shotgun and Brick are named entry points.
CyborgKeep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
GeneralistPair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.
LoudThe extra enemies supply materials, so skip Harvesting and pick weapons that handle crowds: Spear, Jousting Lance, Lightning Shiv and Thief Dagger for melee, Double Barrel Shotgun, Shredder, SMG or Slingshot for ranged. Take items that add more enemies.
MutantLevel-ups supply most stats because items cost 50% more, so buy only key items, take Luck for better upgrades and rush all six weapons early. Quarterstaff scales with level; SMG, Double Barrel Shotgun or Minigun with Ranged Damage from upgrades are the gun route.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
One-ArmedWith a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.
RangerGun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
RomanticCharm triggers below 25% enemy HP and scales with Max HP, so build Max HP alongside an ordinary ranged setup; SMG with early Ranged Damage and Sharp Bullet is the easiest, Slingshot or Spoon the alternatives. Dodge is needed.
SoldierStand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.
Well-RoundedNo restrictions, so any build works; the common picks are six SMGs or Double Barrel Shotguns with Ranged Damage, or Sticks/Spears as a primitive melee fallback. Take early Luck and Harvesting, then split between offence and defence.
WoundedOne hit ends the run, so use long-range high-DPS guns: SMG, Double Barrel Shotgun, Icicle or Rail Gun, prioritising Ranged Damage and Range. Laser Guns are advised for Nightmare, where a mutated enemy releases bullets when struck by ranged attacks.
Stats by tier
Tier I Common
- Damage
- 3x4 (+80% Ranged Damage)
- Cooldown
- 1.37s
- Crit
- x2 (3% chance)
- Range
- 350
Tier II Uncommon
- Damage
- 6x4 (+85% Ranged Damage)
- Cooldown
- 1.28s
- Crit
- x2 (3% chance)
- Range
- 350
Tier III Rare
- Damage
- 9x4 (+90% Ranged Damage)
- Cooldown
- 1.2s
- Crit
- x2 (3% chance)
- Range
- 350
Tier IV Legendary
- Damage
- 9x6 (+100% Ranged Damage)
- Cooldown
- 1.2s
- Crit
- x2 (3% chance)
- Range
- 350
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
46.4 DPS with no stats, 149.4 at 20 Ranged Damage and 303.9 at 50 (single target, every projectile hits, crits averaged): #8 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Apprentice
Buccaneer
Builder
Captain
Chunky
Curious
Cyborg
Droid
Entrepreneur
Farmer
Fisherman
Gangster
Generalist
Hunter
King
Loud
Mad Scientist
Mage
Masochist
Multitasker
Mutant
Old
One-Armed
Poacher
Ranger
Renegade
Romantic
Soldier
Streamer
Vampire
Variant
Veteran
Well-Rounded
Wounded
Class set bonuses
Gun
- 2 weapons: +10 Range
- 3 weapons: +20 Range
- 4 weapons: +30 Range
- 5 weapons: +40 Range
- 6 or more: +50 Range
Each step replaces the previous one. All class bonuses.
Other Gun weapons
BlunderbussGun, Naval
Chain GunGun, Legendary
Combat ShotgunGun
Harpoon GunGun, Naval
Laser GunGun
Machine GunGun, Heavy
Medical GunGun, Medical
MinigunGun, Heavy
ObliteratorGun, Heavy
PistolGun
Rail GunGun, Heavy
RevolverGun
SMGGun
ShredderExplosive, Gun
Sniper GunGun, Precise
Tranq RifleGun, Precise
Source
Brotato Wiki, Double Barrel Shotgun, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
