
Mage
Effects
- Elemental Damage modifications are increased by 25%
- You start with 1 Snake
- You start with 1 Scared Sausage
- Melee Damage modifications are reduced by 100%
- Ranged Damage modifications are reduced by 100%
- Engineering modifications are reduced by 50%
- Unlock
- Available from the start
- Winning a run unlocks
- Thunder Sword (weapon)
Build
- Community build
- Elemental build carried by the starting Scared Sausage and Snake: buy more of both, stack Elemental Damage and Attack Speed, and use Tasers (slow plus Support harvesting), Icicles or Lightning Shiv, adding Flamethrowers when offered. Torch is suggested as a tankier start before switching around waves 8-9.
- Core weapons and items
- Stats to buy
- Elemental Damage
- Top weapons at the reference profile
- Wand IV, Torch IV, Molotov Cocktail IV
Full Mage buildSynergies: Frozen Heart and Elemental Damage, Strange Book and Elemental Damage
Starting weapons
Pick one of 12 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Blowgun Primal Dread
Double Barrel Shotgun
Icicle
Lightning Shiv
Molotov Cocktail Primal Dread
Pan Flute Primal Dread
Plank
SMG
Sticky Grenade Primal Dread
Taser
Torch
Wand
Shop restrictions
- Item groups never offered: melee damage, ranged damage, melee and ranged damage.
- Level-up upgrades never offered: upgrade melee damage, upgrade ranged damage.
Sources
- Brotato Wiki, Mage: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.



