
Plank
Special effects
- 25%/30%/40%/50% chance to explode on hit
- Unlock
- Available from the start
- Starting weapon for
- 31 characters
Community builds that use it
ApprenticeLevel-ups give every damage stat, so hybrid weapons pay off: Plank, Lightning Shiv and Cacti Club, or SMG/Double Barrel Shotgun and Slingshot for ranged. Take Luck to reach the higher Max HP level-ups.
ArtificerExplosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
CyborgKeep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
GluttonSix Pruners spawn Gardens whose consumables trigger Glutton's explosions; stack Luck and Melee Damage and stay at full HP so each pickup adds Explosion Damage. Spicy Sauce merges into the innate explosion, and Lemonade or Weird Food help heal.
TechnomageEngineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.
Stats by tier
Tier I Common
- Damage
- 10 (+60% Melee Damage, +60% Elemental Damage, +60% Engineering)
- Cooldown
- 1.23s
- Crit
- x2 (3% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 15 (+70% Melee Damage, +70% Elemental Damage, +70% Engineering)
- Cooldown
- 1.14s
- Crit
- x2 (3% chance)
- Range
- 150
Tier III Rare
- Damage
- 20 (+80% Melee Damage, +80% Elemental Damage, +80% Engineering)
- Cooldown
- 1.06s
- Crit
- x2 (3% chance)
- Range
- 150
Tier IV Legendary
- Damage
- 30 (+90% Melee Damage, +90% Elemental Damage, +90% Engineering)
- Cooldown
- 0.98s
- Crit
- x2 (3% chance)
- Range
- 150
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
31.5 DPS with no stats, 50.4 at 20 Melee Damage and 78.8 at 50 (single target, every projectile hits, crits averaged): #41 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Apprentice
Arsonist
Artificer
Baby
Builder
Captain
Chunky
Creature
Cryptid
Curious
Cyborg
Engineer
Entrepreneur
Explorer
Fisherman
Gladiator
Glutton
Golem
King
Knight
Loud
Lucky
Mage
Multitasker
Mutant
Ogre
Old
One-Armed
Streamer
Technomage
Vagabond
Class set bonuses
Elemental
- 2 weapons: +1 Elemental Damage
- 3 weapons: +2 Elemental Damage
- 4 weapons: +3 Elemental Damage
- 5 weapons: +4 Elemental Damage
- 6 or more: +5 Elemental Damage
Explosive
- 2 weapons: +5% Explosion Size
- 3 weapons: +10% Explosion Size
- 4 weapons: +15% Explosion Size
- 5 weapons: +20% Explosion Size
- 6 or more: +25% Explosion Size
Each step replaces the previous one. All class bonuses.
Synergies
Other Elemental and Explosive weapons
DEX-troyerExplosive, Legendary
Flaming Brass KnucklesElemental, Unarmed
Lightning ShivElemental, Precise
Plasma SledgeElemental, Explosive
Power FistExplosive, Unarmed
Thunder SwordBlade, Elemental
TorchElemental, Primitive
FireballElemental, Explosive
FlamethrowerElemental, Heavy
Grenade LauncherExplosive, Heavy
IcicleElemental, Precise
Molotov CocktailElemental
Nuclear LauncherExplosive, Heavy
Particle AcceleratorElemental, Heavy
Rocket LauncherExplosive, Heavy
ShredderExplosive, Gun
Sticky GrenadeExplosive
TaserElemental, Support
WandElemental
Source
Brotato Wiki, Plank, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
