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Artificer build

  • +175% Explosion Damage
  • +4% Explosion Size for every 1 Elemental Damage you have
  • +100% Damage with Tool weapons
  • -100% Damage
  • Armor modifications are reduced by 50%

How players win with Artificer Community consensus

Explosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.

Stats: Explosion Size, Explosion Damage, Elemental Damage, Ranged Damage, Attack Speed. Weapon classes: Explosive, Tool.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Artificer boosts most Computed from rules

Artificer: ordered by how much Artificer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Artificer doesn't boost fall back to raw DPS. Reference profile: Artificer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Artificer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Artificer can raise.

#WeaponBoostDPSMain statHitCooldown
1Rocket Launcher IV×1.75175Ranged Damage1751.03 s
2Grenade Launcher IV×1.76138.6Ranged Damage880.95 s
3Nuclear Launcher IV×1.75119Ranged Damage2452.12 s
4Fireball IV×1.7471.2+ burn 1×5Elemental Damage610.87 s
5War Hammer IVArtificer class bonus×1124.9Melee Damage2401.95 s
6Shovel IVArtificer class bonus×177.1Melee Damage911.21 s
7Chainsaw IVArtificer class bonus×169.5Melee Damage400.58 s
8Awl IVArtificer class bonus×167.7Engineering410.88 s
9Screwdriver IVStarting optionArtificer class bonus×159.3Engineering360.88 s
10Crowbar IVArtificer class bonus×131.1Melee Damage481.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 33.3 DPS; Gatling Laser 16.4 DPS; Drill 4.4 DPS; Excalibur 1.8 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Flaming Brass Knuckles 1×18, Carbon Bow 1×12, Wand 1×12, Torch 1×12, Particle Accelerator 1×10, Molotov Cocktail 1×7.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Artificer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Elemental Damage converted by Artificer

Ranged Damage main stat of the top weapons

Items that turn Artificer's stats into more

Items that use Artificer's effects

+175% Explosion Damage

What the modifiers change Computed from rules

Artificer's modifiers reward Elemental Damage (converted to Explosion Size). At the reference profile the highest single-target damage comes from Rocket Launcher IV (175 DPS).

Armor ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.
Elemental Damage → Explosion Size
+4% Explosion Size for every 1 Elemental Damage you have. At 20 Elemental Damage this gives 80% Explosion Size.
Tool weapons +100% Damage
+100% Damage with Tool weapons. Eligible: War Hammer, Shovel, Chainsaw, Awl, Screwdriver, Crowbar, Wrench.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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