
Artificer build
- +175% Explosion Damage
- +4% Explosion Size for every 1 Elemental Damage you have
- +100% Damage with Tool weapons
- -100% Damage
- Armor modifications are reduced by 50%
Unlock and starting weaponsOpen Rocket Launcher in the calculator
How players win with Artificer Community consensus
Explosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Artificer - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Artificer boosts most Computed from rules
Artificer: ordered by how much Artificer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Artificer doesn't boost fall back to raw DPS. Reference profile: Artificer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Artificer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Artificer can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Rocket Launcher IV | ×1.75 | 175 | Ranged Damage | 175 | 1.03 s |
| 2 | Grenade Launcher IV | ×1.76 | 138.6 | Ranged Damage | 88 | 0.95 s |
| 3 | Nuclear Launcher IV | ×1.75 | 119 | Ranged Damage | 245 | 2.12 s |
| 4 | Fireball IV | ×1.74 | 71.2+ burn 1×5 | Elemental Damage | 61 | 0.87 s |
| 5 | War Hammer IVArtificer class bonus | ×1 | 124.9 | Melee Damage | 240 | 1.95 s |
| 6 | Shovel IVArtificer class bonus | ×1 | 77.1 | Melee Damage | 91 | 1.21 s |
| 7 | Chainsaw IVArtificer class bonus | ×1 | 69.5 | Melee Damage | 40 | 0.58 s |
| 8 | Awl IVArtificer class bonus | ×1 | 67.7 | Engineering | 41 | 0.88 s |
| 9 | Screwdriver IVStarting optionArtificer class bonus | ×1 | 59.3 | Engineering | 36 | 0.88 s |
| 10 | Crowbar IVArtificer class bonus | ×1 | 31.1 | Melee Damage | 48 | 1.59 s |
Starting weapons by the same measure
Screwdriver#9 of 89, 59.3 DPS at tier IV
Wrench#11 of 89, 30.4 DPS at tier IV
Shredder#39 of 89, 1 DPS at tier IV
Plank#65 of 89, 1.1 DPS at tier IV
Sticky Grenade#79 of 89, 0.7 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 33.3 DPS; Gatling Laser 16.4 DPS; Drill 4.4 DPS; Excalibur 1.8 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Flaming Brass Knuckles 1×18, Carbon Bow 1×12, Wand 1×12, Torch 1×12, Particle Accelerator 1×10, Molotov Cocktail 1×7.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Artificer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Elemental Damage converted by Artificer
Ranged Damage main stat of the top weapons
Items that turn Artificer's stats into more
Frozen HeartWeapon and pet damage additionally scales with 10% Elemental Damage
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have
Items that use Artificer's effects
+175% Explosion Damage
Dynamite+15% Explosion Damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
Spicy Sauce+3 Max HP; Consumables have a 50% chance to explode for 10 (+100% Max HP) damage when picked up
Exothermic ReactionEvolved (mecha and mutated) enemies have a 33% chance to explode for 10 (+100% Evolution) damage when they die; -4% Dodge
Honey+3 Ranged Damage; +10% Explosion Damage; +5% Explosion Size; -3% Speed; -3% Dodge
Plastic Explosive+25% Explosion Size
Rip and TearEnemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die; -5% Crit Chance
What the modifiers change Computed from rules
Artificer's modifiers reward Elemental Damage (converted to Explosion Size). At the reference profile the highest single-target damage comes from Rocket Launcher IV (175 DPS).
- Armor ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
- Elemental Damage → Explosion Size
- +4% Explosion Size for every 1 Elemental Damage you have. At 20 Elemental Damage this gives 80% Explosion Size.
- Tool weapons +100% Damage
- +100% Damage with Tool weapons. Eligible: War Hammer, Shovel, Chainsaw, Awl, Screwdriver, Crowbar, Wrench.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

















