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Screwdriver weapon icon

Screwdriver

MeleeToolTiers I–IV

Special effects

  • A landmine spawns every 12/9/6/3 seconds dealing 10 (+100% Engineering) damage in an area
Unlock
Available from the start
Starting weapon for
21 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    8 (+50% Melee Damage, +50% Engineering)
    Cooldown
    1.06s
    Crit
    x2 (10% chance)
    Range
    135
  2. Tier II Uncommon

    Damage
    12 (+50% Melee Damage, +60% Engineering)
    Cooldown
    1.01s
    Crit
    x2.15 (15% chance)
    Range
    135
  3. Tier III Rare

    Damage
    16 (+50% Melee Damage, +70% Engineering)
    Cooldown
    0.98s
    Crit
    x2.3 (20% chance)
    Range
    135
  4. Tier IV Legendary

    Damage
    20 (+50% Melee Damage, +80% Engineering)
    Cooldown
    0.88s
    Crit
    x2.5 (30% chance)
    Range
    135

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

33 DPS with no stats, 59.3 at 20 Engineering and 98.9 at 50 (single target, every projectile hits, crits averaged): #9 of 10 weapons that scale with Engineering. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Tool

  • 2 weapons: +1 Engineering
  • 3 weapons: +2 Engineering
  • 4 weapons: +3 Engineering
  • 5 weapons: +4 Engineering
  • 6 or more: +5 Engineering

Each step replaces the previous one. All class bonuses.

Synergies

Other Tool weapons

Source

Brotato Wiki, Screwdriver, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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