
Screwdriver
Special effects
- A landmine spawns every 12/9/6/3 seconds dealing 10 (+100% Engineering) damage in an area
- Unlock
- Available from the start
- Starting weapon for
- 21 characters
Community builds that use it
ArtificerExplosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
BabyNo level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
CyborgKeep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
DroidEngineering turret build on Wrench and Screwdriver with Mecha evolution; stacks Engineering, Dodge and Armor.
EngineerSix Wrenches (or Screwdrivers) and every turret item, putting level-ups into Engineering, Armor and HP Regeneration rather than weapon damage.
ExplorerEngineering avoids the -40% Damage penalty, with Pocket Factory the key item; Cacti Club spines also cut down the extra trees. Shredder explosion builds and Sticks are other recommended starts.
Mad ScientistTurret build on Wrench and Screwdriver that also uses Evolution items; stacks Engineering, Dodge and Attack Speed.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
Stats by tier
Tier I Common
- Damage
- 8 (+50% Melee Damage, +50% Engineering)
- Cooldown
- 1.06s
- Crit
- x2 (10% chance)
- Range
- 135
Tier II Uncommon
- Damage
- 12 (+50% Melee Damage, +60% Engineering)
- Cooldown
- 1.01s
- Crit
- x2.15 (15% chance)
- Range
- 135
Tier III Rare
- Damage
- 16 (+50% Melee Damage, +70% Engineering)
- Cooldown
- 0.98s
- Crit
- x2.3 (20% chance)
- Range
- 135
Tier IV Legendary
- Damage
- 20 (+50% Melee Damage, +80% Engineering)
- Cooldown
- 0.88s
- Crit
- x2.5 (30% chance)
- Range
- 135
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
33 DPS with no stats, 59.3 at 20 Engineering and 98.9 at 50 (single target, every projectile hits, crits averaged): #9 of 10 weapons that scale with Engineering. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Apprentice
Arsonist
Artificer
Baby
Chef
Cryptid
Cyborg
Droid
Engineer
Explorer
Farmer
Glutton
Loud
Lucky
Multitasker
Old
Speedy
Streamer
Technomage
Time Shifter
Vampire
Class set bonuses
Tool
- 2 weapons: +1 Engineering
- 3 weapons: +2 Engineering
- 4 weapons: +3 Engineering
- 5 weapons: +4 Engineering
- 6 or more: +5 Engineering
Each step replaces the previous one. All class bonuses.
Synergies
Other Tool weapons
Source
Brotato Wiki, Screwdriver, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .








