
Technomage
Effects
- You start with 2 Turret
- +5% Structure attack speed for every permanent 1 Elemental Damage you have
- +2 Elemental Damage for every 1 Structure you have
- +75% XP required to level up
- Melee Damage modifications are reduced by 100%
- Ranged Damage modifications are reduced by 100%
- Unlock
- Reach 10 Elemental Damage and get 3 structures at the same time (Magic and Machinery)
- Winning a run unlocks
- Particle Accelerator (weapon)
Build
- Community build
- Engineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.
- Core weapons and items
- Stats to buy
- Elemental Damage, Engineering
- Top weapons at the reference profile
- War Hammer IV, Icicle IV, Plasma Sledge IV
Full Technomage buildSynergies: Frozen Heart and Elemental Damage, Strange Book and Elemental Damage, Structures and turrets synergies
Starting weapons
Pick one of 12 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Carbon Bow Primal Dread
Icicle
Lightning Shiv
Molotov Cocktail Primal Dread
Plank
Pruner
Screwdriver
Taser
Torch
Wand
Wrench
Shop restrictions
- Item groups never offered: melee damage, ranged damage, melee and ranged damage.
- Level-up upgrades never offered: upgrade melee damage, upgrade ranged damage.
Sources
- Brotato Wiki, Technomage: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.





