
Pruner
Special effects
- Spawns a garden that creates a fruit every 15/14/12/10 seconds
- Unlock
- Available from the start
- Starting weapon for
- 23 characters
Community builds that use it
ChefBurning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.
ChunkyMax HP is both defence and damage, so stack Max HP and Armor and heal through consumables; Chopper, Spiky Shield, Rock and Pruner are the recommended weapons. Speed upgrades do nothing, which makes items with a Speed penalty attractive.
DruidPicking up fruit grants Luck, so Lutes (Luck and Harvesting) or Pruners (more fruit) are the main weapons, with Baby Elephant and Cyberball turning Luck into damage. Healing is limited to fruit, Cute Monkey and similar items.
EntrepreneurThe -50% Damage modifier pushes most guides to an Engineering build with Wrench turrets, which ignore it; Support weapons such as Sickle and Pruner exploit the boosted Harvesting. Spend all materials every shop because they are lost at the start of the next wave.
FarmerStart with Pruners, whose Gardens feed the full-health Harvesting bonus, then add Sickles, which scale with Harvesting; buy Crown and give Sickles extra Range.
GluttonSix Pruners spawn Gardens whose consumables trigger Glutton's explosions; stack Luck and Melee Damage and stay at full HP so each pickup adds Explosion Damage. Spicy Sauce merges into the innate explosion, and Lemonade or Weird Food help heal.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
PacifistSix Hands for knockback, Dodge and Support Harvesting, then put everything into Harvesting and defence because weapons only deal 1 damage; Pruner and one Taser are optional additions. Crown is the key economy item.
Stats by tier
Tier I Common
- Damage
- 10 (+50% Melee Damage)
- Cooldown
- 1.14s
- Crit
- x1.25 (3% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 15 (+65% Melee Damage)
- Cooldown
- 1.06s
- Crit
- x1.5 (6% chance)
- Range
- 150
Tier III Rare
- Damage
- 20 (+80% Melee Damage)
- Cooldown
- 0.98s
- Crit
- x1.75 (9% chance)
- Range
- 150
Tier IV Legendary
- Damage
- 25 (+100% Melee Damage)
- Cooldown
- 0.89s
- Crit
- x2 (12% chance)
- Range
- 150
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
31.5 DPS with no stats, 56.6 at 20 Melee Damage and 94.4 at 50 (single target, every projectile hits, crits averaged): #36 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Baby
Chef
Chunky
Cryptid
Druid
Entrepreneur
Farmer
Fisherman
Glutton
Lich
Loud
Lucky
Multitasker
Old
One-Armed
Pacifist
Saver
Sick
Speedy
Streamer
Technomage
Time Shifter
Class set bonuses
Support
- 2 weapons: +5 Harvesting
- 3 weapons: +10 Harvesting
- 4 weapons: +15 Harvesting
- 5 weapons: +20 Harvesting
- 6 or more: +25 Harvesting
Each step replaces the previous one. All class bonuses.
Synergies
Other Support weapons
HandSupport, Unarmed
Hiking PoleSupport
LuteMusical, Support
SickleSupport
Potato ThrowerSupport
TaserElemental, Support
Source
Brotato Wiki, Pruner, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
