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Chef build

  • +35 Luck
  • +200% damage from non elemental sources against burning targets
  • Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
  • You start with 1 Scared Sausage
  • +100% Enemy health
  • Elemental Damage modifications are reduced by 75%

How players win with Chef Community consensus

Burning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.

Stats: Max HP, HP Regeneration, Melee Damage, Armor, Dodge, Life Steal.

Avoid: Elemental Damage, Plank, Thunder Sword, Plasma Sledge (their elemental scaling blocks Chef's bonus).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Chef boosts most Computed from rules

Chef: ordered by how much Chef's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Chef doesn't boost fall back to raw DPS. Reference profile: Chef's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Chef's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Chef can raise.

#WeaponBoostDPSMain statHitCooldown
1Pan Flute IV×1.7393.7Luck19 ×51.03 s
2Flute IV×1.3243Ranged Damage330.78 s
3Lute IV×1.3130.3Melee Damage341.14 s
4Shovel IVStarting option×1.0983.9Melee Damage991.21 s
5Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
6Machine Gun IV×1250.7Ranged Damage220.09 s
7Minigun IV×1228.9Ranged Damage200.09 s
8Obliterator IV×1223.2Ranged Damage7003.23 s
9Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
10Power Fist IV×1170.3Melee Damage1000.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Chef's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Luck main stat of the top weapons

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn Chef's stats into more

Items that use Chef's effects

Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up

+200% damage from non elemental sources against burning targets

Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up

+35 Luck

What the modifiers change Computed from rules

Chef has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Pan Flute IV (93.7 DPS).

Elemental Damage ×0.25
Counts ×0.25, including its penalties, which shrink by the same factor.

Never offered to Chef

Item groups: elemental damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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