
Chef build
- +35 Luck
- +200% damage from non elemental sources against burning targets
- Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
- You start with 1 Scared Sausage
- +100% Enemy health
- Elemental Damage modifications are reduced by 75%
How players win with Chef Community consensus
Burning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Chef boosts most Computed from rules
Chef: ordered by how much Chef's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Chef doesn't boost fall back to raw DPS. Reference profile: Chef's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Chef's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Chef can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Pan Flute IV | ×1.73 | 93.7 | Luck | 19 ×5 | 1.03 s |
| 2 | Flute IV | ×1.32 | 43 | Ranged Damage | 33 | 0.78 s |
| 3 | Lute IV | ×1.31 | 30.3 | Melee Damage | 34 | 1.14 s |
| 4 | Shovel IVStarting option | ×1.09 | 83.9 | Melee Damage | 99 | 1.21 s |
| 5 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 6 | Machine Gun IV | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 7 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 8 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 9 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 10 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
Starting weapons by the same measure
Shovel#4 of 89, 83.9 DPS at tier IV
Fist#13 of 89, 143.1 DPS at tier IV
Knife#16 of 89, 134.9 DPS at tier IV
Hatchet#23 of 89, 106.3 DPS at tier IV
Blowgun#29 of 89, 93.2 DPS at tier IV
Meat Tenderizer#33 of 89, 85.9 DPS at tier IV
Whip#41 of 89, 69.9 DPS at tier IV
Awl#46 of 89, 67.7 DPS at tier IV
Cacti Club#53 of 89, 60.6 DPS at tier IV
Screwdriver#55 of 89, 59.3 DPS at tier IV
Pruner#58 of 89, 56.6 DPS at tier IV
Chopper#59 of 89, 56.2 DPS at tier IV
Flail#62 of 89, 54.2 DPS at tier IV
Spoon#71 of 89, 40.7 DPS at tier IV
Wrench#79 of 89, 30.4 DPS at tier IV
Stick#80 of 89, 29.8 DPS at tier IV
Torch#81 of 89, 26.3 DPS at tier IV
Molotov Cocktail#88 of 89, 11.2 DPS at tier IV
Wand#89 of 89, 11.3 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Chef's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Luck main stat of the top weapons
Ranged Damage main stat of the top weapons
Melee Damage main stat of the top weapons
Items that turn Chef's stats into more
Items that use Chef's effects
Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
Dynamite+15% Explosion Damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
Spicy Sauce+3 Max HP; Consumables have a 50% chance to explode for 10 (+100% Max HP) damage when picked up
Exothermic ReactionEvolved (mecha and mutated) enemies have a 33% chance to explode for 10 (+100% Evolution) damage when they die; -4% Dodge
Honey+3 Ranged Damage; +10% Explosion Damage; +5% Explosion Size; -3% Speed; -3% Dodge
Plastic Explosive+25% Explosion Size
Rip and TearEnemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die; -5% Crit Chance
+200% damage from non elemental sources against burning targets
Scared SausageAttacks have a 25% chance to deal 3x1 (+100% Elemental Damage) burning damage
SnakeBurning spreads to an additional nearby enemy; -1 Max HP
BlazemanderSpawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1% Elemental Damage) damage. Enemies hit by any of these attacks take 5x3 (+50% Elemental Damage) burning damage
Eyes SurgeryBurning activates 20% faster; +1 Elemental Damage; -10 Range
Incendiary TurretSpawns a turret that shoots flames dealing 8x5 (+33% Engineering) burning damage
Fried Rice+1 HP Regeneration for every currently burning enemy
Frozen Heart+8 Elemental Damage; +5% Crit Chance; Weapon and pet damage additionally scales with 10% Elemental Damage; Burning activates 100% slower
Greek FireBurning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75%
Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
Alien Worm+3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables
Lemonade+1 HP recovered from consumables
Lost Organ+6 Harvesting; -1 HP recovered from consumables
Penguin+1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
Weird Food+2 HP recovered from consumables; -2% Dodge
Boosted Mitosis+50% chance for mutated enemies to drop a mutation fruit; -1 Armor; -3 Evolution
Cauldron+50% pickup range; +20% Damage for 2 seconds after picking up a consumable; -2 HP Regeneration
Fruit BasketEnemies have a higher chance of dropping fruits; -3 HP Regeneration
+35 Luck
Lost Duck+8 Luck; -1 Elemental Damage
Propeller Hat+10 Luck; -2% Damage
Metal Detector+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
Shady Potion+20 Luck; -2 HP Regeneration
Bowler Hat+15 Luck; +18 Harvesting; -5% Attack Speed; -3% Crit Chance
Clover+20 Luck; +6% Dodge; -2% Life Steal
Lucky Charm+30 Luck; -2 Melee Damage; -1 Ranged Damage
Panda+12 Max HP; +25 Luck; -5% Damage
What the modifiers change Computed from rules
Chef has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Pan Flute IV (93.7 DPS).
- Elemental Damage ×0.25
- Counts ×0.25, including its penalties, which shrink by the same factor.
Never offered to Chef
Item groups: elemental damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .





















