All characters
74 characters: 50 in the base game and free updates, 14 in Abyssal Terrors and 10 in Primal Dread. 59 need a challenge to unlock; the rest are available from the start. Effects come from the game files and include the 12 November 2026 patch. Reviewed .
74 characters

ArchaeologistPrimal Dread
- 4 dig sites appear on the map each wave, stay on one for 5 to 6 seconds to dig up a crate
- Gain 75% more materials from recycling crates
- +3% XP Gain for every crate collected
- 2 more effects

ArsonistPrimal Dread
- Explosions leave a puddle of fire that scales with explosion size, dealing 4x4 (+100% Elemental Damage) burning damage
- 50% chance for enemies dying while burning to leave a puddle of fire dealing 4x4 (+100% Elemental Damage) burning damage
- +5% Speed
- 3 more effects

CavemanPrimal Dread
- There is a permanent obscuring fog increasing each wave
- You can burn your weapons to increase the visibility of the obscuring fog
- You can't equip ranged weapons
- 1 more effect

DroidPrimal Dread
- Damage taken removes materials instead of HP. You die when you run out of materials
- Can only evolve on the Mecha side
- +1 mecha part when you level up
- 3 more effects

Mad ScientistPrimal Dread
- Every Evolution change counts as positive and feeds both the Mecha and the Mutant side. Enemies can evolve into either camp with equal chance
- +2 Evolution at the end of a wave
- -5% XP Gain at the end of a wave

PoacherPrimal Dread
- Adds 1 hunting area which gives +3% Damage for every 15 enemies killed inside
- -50% materials dropped by enemies killed inside the hunting area

SurvivorPrimal Dread
- Crate loot gives weapon
- No weapon in the shop
- You can equip up to 8 weapons at a time
- 5 more effects

Time ShifterPrimal Dread
- You can shift time when you take damage
- Some waves come out of order (the first and final waves never move)
- +5% Speed
- 1 more effect

VariantPrimal Dread
- -25% XP Gain
- Can only evolve on the Mutant side
- Automatically mutate once at the end of each wave
- 1 more effect

VeteranPrimal Dread
- +1% Damage for every 1% of missing health
- +2 Horde waves every 10 waves
- HP is not restored between waves
- 3 more effects

BuccaneerAbyssal Terrors
- Picked up materials have +100% value
- Picking up a material resets the cooldown of all your weapons
- -100% Attack Speed
- 1 more effect

BuilderAbyssal Terrors
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1% Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- 4 more effects

CaptainAbyssal Terrors
- +60% XP Gain for every free weapon slot you have
- +100% stats gained from level upgrades
- +200% XP required to level up
- 2 more effects

ChefAbyssal Terrors
- +35 Luck
- +200% damage from non elemental sources against burning targets
- Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
- 3 more effects

CreatureAbyssal Terrors
- Weapon and pet damage additionally scales with 35% Curse
- You start with 1 cursed Fish Hook
- +1 Curse when you level up
- 2 more effects

CuriousAbyssal Terrors
- You start with 1 Spyglass
- 2 additional loot aliens appear every wave
- All future loot aliens become stronger when you kill a loot alien
- 3 more effects

DiverAbyssal Terrors
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200% Crit Damage with Precise weapons
- 5 more effects

DruidAbyssal Terrors
- +5 Max HP
- +15 Luck
- Enemies have a higher chance of dropping fruits
- 5 more effects

DwarfAbyssal Terrors
- +1 Engineering when killing at least 5 enemies with a direct weapon hit
- +1 Melee Damage for every permanent 2 Engineering you have
- You can't equip ranged weapons
- 3 more effects

GangsterAbyssal Terrors
- Can steal 1 item per shop
- Stealing from the shop can spawn an elite
- All future elites and bosses become stronger when you kill an elite or a boss
- 2 more effects

HikerAbyssal Terrors
- Earn 6 materials for every 10 steps you take during a wave
- +1 Max HP for every 80 steps you take during a wave
- Speed modifications are increased by 10%
- 1 more effect

OgreAbyssal Terrors
- Enemies taking double their max health as damage explode for 15 (+50% Max HP, -50% Attack Speed) damage
- +10 Melee Damage
- You can't equip ranged weapons
- 2 more effects

RomanticAbyssal Terrors
- Hitting an enemy that has less than 25% health has a 5% (50% Max HP) chance to charm it for 8 seconds
- +50 Range with melee weapons
- -3% Damage for every 5 Curse you have
- 2 more effects

SailorAbyssal Terrors
- +200% damage with Naval weapons against cursed enemies
- +25 Curse
- -25% Damage
- 3 more effects

Apprentice
- +2 Melee Damage when you level up
- +1 Ranged Damage when you level up
- +1 Elemental Damage when you level up
- 2 more effects

Arms Dealer
- -95% Weapons Price
- +30 Harvesting
- Damage modifications are increased by 33%
- 3 more effects

Artificer
- +175% Explosion Damage
- +4% Explosion Size for every 1 Elemental Damage you have
- +100% Damage with Tool weapons
- 2 more effects

Baby
- +12 Harvesting
- -20% Items Price
- You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
- 3 more effects

Beast Master
- You start with 1 Lootworm
- You can’t equip weapons
- +2% Speed for every permanent 1 Pet you have
- 3 more effects

Brawler
- +50% Attack Speed with Unarmed weapons
- You start with 1 Fist
- +15% Dodge
- 2 more effects

Bull
- +20 Max HP
- +15 HP Regeneration
- +10 Armor
- 3 more effects

Chunky
- Max HP modifications are increased by 25%
- +1% Damage for every permanent 3 Max HP you have
- +3 HP recovered from consumables
- 4 more effects

Crazy
- +100 Range with Precise weapons
- +25% Attack Speed
- You start with 1 Knife
- 3 more effects

Cryptid
- More trees spawn
- Gain 12 material and XP for every living tree at the end of a wave
- +3 HP Regeneration for every current living tree
- 5 more effects

Cyborg
- You start with 1 Minigun
- Ranged Damage modifications are increased by 200%
- 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
- 3 more effects

Demon
- 50% of your Materials are converted into Max HP at the end of a wave (13 Materials = 1 Max HP)
- You buy items using Max HP instead of materials

Doctor
- +200% Attack Speed with Medical weapons
- +5 HP Regeneration
- +5 Harvesting
- 3 more effects

Engineer
- +10 Engineering
- Engineering modifications are increased by 25%
- You start with 1 Wrench
- 2 more effects

Entrepreneur
- -25% Items Price
- Harvesting modifications are increased by 50%
- Gain 25% more materials from recycling items
- 2 more effects

Explorer
- More trees spawn
- You start with 1 Lumberjack Shirt
- +10% Speed
- 6 more effects

Farmer
- +20 Harvesting
- Harvesting increases by an additional 3% at the end of a wave
- +1 Harvesting when picking up a consumable while at maximum health
- 2 more effects

Fisherman
- +5 Max HP
- +20 Harvesting
- Shops always sell a Bait
- 4 more effects

Generalist
- +2 Melee Damage for every 1 Ranged Damage you have
- +1 Ranged Damage for every 2 Melee Damage you have
- You can only equip 3 melee weapons and 3 ranged weapons at a time

Ghost
- +10 Damage with Ethereal weapons
- +30% Dodge
- Dodge is capped at 90%
- 1 more effect

Gladiator
- +20% Attack Speed for every different weapon you have
- +5 Melee Damage
- You can't equip ranged weapons
- 2 more effects

Glutton
- +50 Luck
- +1% Explosion Damage when picking up a consumable while at maximum health
- Consumables have a 100% chance to explode for 10 (+500% Melee Damage) damage when picked up
- 2 more effects

Golem
- +20 Max HP
- Max HP modifications are increased by 33%
- Armor modifications are increased by 33%
- 3 more effects

Hunter
- +100 Range
- +1% Damage for every 10 Range you have
- Crit Chance modifications are increased by 25%
- 2 more effects

Jack
- +125% damage against bosses and elites
- +200% materials dropped
- -70% Enemies
- 2 more effects

King
- +50 Luck
- +25% Damage for every Tier IV weapon you have
- +25% Attack Speed for every Tier IV weapon you have
- 4 more effects

Knight
- +2 Melee Damage for every 1 Armor you have
- +3 Armor
- You can't equip ranged weapons
- 3 more effects

Lich
- +10 HP Regeneration
- +10% Life Steal
- 100% chance to deal 10 (100% Max HP) damage to a random enemy when you heal
- 1 more effect

Loud
- +30% Damage
- +50% Enemies
- -3 Harvesting at the end of a wave

Lucky
- +100 Luck
- Luck modifications are increased by 25%
- 75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
- 2 more effects

Mage
- Elemental Damage modifications are increased by 25%
- You start with 1 Snake
- You start with 1 Scared Sausage
- 3 more effects

Masochist
- +5% Damage when you take damage until the end of the wave
- +10 Max HP
- +20 HP Regeneration
- 2 more effects

Multitasker
- +20% Damage
- You can equip up to 12 weapons at a time
- -5% Damage for every weapon you have

Mutant
- -66% XP required to level up
- +50% Items Price

Old
- -25% Enemy Speed
- +10 Harvesting
- -33% Map Size
- 2 more effects

One-Armed
- +200% Attack Speed
- Damage modifications are increased by 100%
- You can only equip one weapon at a time
- 1 more effect

Pacifist
- Gain 0.65 material and XP for every living enemy at the end of a wave
- You start with 1 Lumberjack Shirt
- -100% Damage
- 1 more effect

Ranger
- +50 Range
- You start with 1 Pistol
- Ranged Damage modifications are increased by 50%
- 2 more effects

Renegade
- +2 projectiles
- Projectiles pierce through 1 additional target
- +10% Damage for every different Tier I item you have
- 4 more effects

Saver
- +15 Harvesting
- +1% Damage for every 25 Materials you have
- You start with 1 Piggy Bank
- 1 more effect

Sick
- +12 Max HP
- +25% Life Steal
- You take 1 damage per second (does not give invulnerability time)
- 1 more effect

Soldier
- +50% Damage
- +50% Attack Speed
- +10% Speed
- 3 more effects

Speedy
- +30% Speed
- +1 Melee Damage for every 2% Speed you have
- -100 Armor while standing still
- 1 more effect

Streamer
- +3% of your materials (+25 max) per second while standing still
- +40% Damage while moving
- +40% Attack Speed while moving
- 4 more effects

Technomage
- You start with 2 Turret
- +5% Structure attack speed for every permanent 1 Elemental Damage you have
- +2 Elemental Damage for every 1 Structure you have
- 3 more effects

Vagabond
- Equipped weapons always contribute to the class bonuses of other equipped weapons
- You can't equip two of the same weapon at the same time
- -5 Armor
- 3 more effects

Vampire
- +2% Damage for every 1% of missing health
- +1% Life Steal for every 3% of missing health
- +1 Armor for every 5% of missing health
- 4 more effects

Well-Rounded
- +5 Max HP
- +5% Speed
- +8 Harvesting

Wildling
- +30% Life Steal with Primitive weapons
- You start with 1 Stick
- You can’t equip weapons above tier II

Wounded
- This character dies in One Hit
- You start with 1 Tardigrade
- +5% Speed
- 2 more effects
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