
Generalist
Effects
- +2 Melee Damage for every 1 Ranged Damage you have
- +1 Ranged Damage for every 2 Melee Damage you have
- You can only equip 3 melee weapons and 3 ranged weapons at a time
- Unlock
- Collect 2000 materials (Gatherer 2)
- Winning a run unlocks
- Big Arms (item)
Build
- Community build
- Pair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.
- Core weapons and items
- Stats to buy
- Ranged Damage, Melee Damage
- Top weapons at the reference profile
- Harpoon Gun IV, Combat Shotgun IV, Machine Gun IV
Starting weapons
Pick one of 27 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Blowgun Primal Dread
Cacti Club
Carbon Bow Primal Dread
Crowbar Primal Dread
Double Barrel Shotgun
Fist
Ghost Axe
Ghost Flint
Ghost Scepter
Javelin Abyssal Terrors
Knife
Laser Gun
Lightning Shiv
Machine Gun Primal Dread
Meat Tenderizer Primal Dread
Revolver
SMG
Scissors
Shovel Primal Dread
Shredder
Shuriken
Slingshot
Spear
Sticky Grenade Primal Dread
Tranq Rifle Primal Dread
Whip Primal Dread
Shop restrictions
- Never offered: Mastery.
Recent changes
- 12 November patch: starting weapons changed (−Molotov Cocktail).
Sources
- Brotato Wiki, Generalist: effects, unlock and starting weapons from the game files.
- Balancing Patch, 12 November 2026
Reviewed against PC 1.2 and the 12 November patch.
