
Fist
- Unlock
- Available from the start
- Starting weapon for
- 31 characters
Community builds that use it
BrawlerFill all slots with Fists and add Flaming Brass Knuckles and Power Fists when they appear; reach 60% Dodge quickly and back it with Armor and Max HP because the low range means taking hits. A six-Claw build stacking Attack Speed and Crit Chance is the alternative, but it gets no benefit from the starting Fist bonus.
ChefBurning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.
CryptidMelee crit build that leaves trees alive: Thief Dagger, Knife, Claw or Jousting Lance with Crit Chance and Melee Damage, capping Dodge at its 70% limit. Ranged weapons and turrets pop trees.
KingRush tier-2+ weapons to avoid the tier-1 penalty; cheap high-base-damage Pistols are the most cited, with Fist, Hatchet, Spear, Spiky Shield and Javelin also viable. Luck raises the chance of higher-tier weapons.
OgreKills explode and the explosions scale with Max HP, so stack Max HP and Melee Damage; Brick, Rock, Chopper and Fist starts are recommended, moving to Spears or Trident for long-range triggers. Keep Speed positive despite the Blunt and Ogre penalties.
VagabondEach weapon counts toward every weapon class you hold, so get six different melee weapons with as many classes as possible; Cacti Club, Spear, Quarterstaff and Lightning Shiv starts are recommended. Ghost weapons and chasing Luck/Harvesting are discouraged.
Stats by tier
Tier I Common
- Damage
- 8 (+100% Melee Damage)
- Cooldown
- 0.78s
- Crit
- x1.5 (1% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 16 (+100% Melee Damage)
- Cooldown
- 0.73s
- Crit
- x1.5 (1% chance)
- Range
- 150
Tier III Rare
- Damage
- 32 (+100% Melee Damage)
- Cooldown
- 0.69s
- Crit
- x1.5 (1% chance)
- Range
- 150
Tier IV Legendary
- Damage
- 64 (+100% Melee Damage)
- Cooldown
- 0.59s
- Crit
- x1.5 (1% chance)
- Range
- 150
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
109 DPS with no stats, 143.1 at 20 Melee Damage and 194.2 at 50 (single target, every projectile hits, crits averaged): #5 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Apprentice
Baby
Brawler
Captain
Chef
Chunky
Creature
Cryptid
Druid
Entrepreneur
Generalist
Gladiator
Glutton
Golem
Hiker
King
Knight
Lucky
Multitasker
Ogre
Poacher
Romantic
Saver
Sick
Speedy
Streamer
Survivor
Time Shifter
Vampire
Well-Rounded
Wounded
Class set bonuses
Unarmed
- 2 weapons: +3% Dodge
- 3 weapons: +6% Dodge
- 4 weapons: +9% Dodge
- 5 weapons: +12% Dodge
- 6 or more: +15% Dodge
Each step replaces the previous one. All class bonuses.
Other Unarmed weapons
CestusBlunt, Unarmed
ClawPrecise, Unarmed
Flaming Brass KnucklesElemental, Unarmed
HandSupport, Unarmed
Power FistExplosive, Unarmed
Guides that mention it
Source
Brotato Wiki, Fist, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

