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Caveman character portrait

Caveman build

  • There is a permanent obscuring fog increasing each wave
  • You can burn your weapons to increase the visibility of the obscuring fog
  • You can't equip ranged weapons
  • Burning weapon gives bonus damage on primitive weapons based on tiers [1,2,4,8]

How players win with Caveman Community consensus

Run five upgraded Spears and keep the sixth slot to burn a locked primitive weapon at every shop.

Weapon classes: Primitive.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Caveman boosts most Computed from rules

Caveman: ordered by how much Caveman's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Caveman doesn't boost fall back to raw DPS. Reference profile: Caveman's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Caveman's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Caveman can raise.

#WeaponBoostDPSMain statHitCooldown
1Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
2Power Fist IV×1170.3Melee Damage1000.59 s
3Fist IV×1143.1Melee Damage840.59 s
4Knife IV×1134.9Melee Damage410.76 s
5War Hammer IV×1124.9Melee Damage2401.95 s
6Captain’s Sword IV×1113.8Melee Damage1050.95 s
7Cestus IV×1110.7Melee Damage1201.10 s
8Plasma Sledge IV×1109.8Melee Damage1601.49 s
9Hammer IV×1109.1Melee Damage1601.50 s
10Hatchet IVStarting option×1106.3Melee Damage650.63 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 418.2 DPS; Scythe 243.2 DPS; Drill 116.7 DPS; DEX-troyer 92.9 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Caveman's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that use Caveman's effects

You can burn your weapons to increase the visibility of the obscuring fog

What the modifiers change Computed from rules

Caveman has no stat multiplier, so the weapon decides the stat. Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Flaming Brass Knuckles IV (170.3 DPS).

Caveman has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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