
Quarterstaff
Special effects
- Alternates between thrusting and sweeping attacks
- +2/+5/+9/+15% XP Gain
- Unlock
- Win a run with Apprentice
- Starting weapon for
- 22 characters
Community builds that use it
BabyNo level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
CaptainStay on one to three weapons for most of the run to boost level-ups and XP, buy every XP item, and add weapons late; Spear, Javelin and Shredder are recommended starts. Luck makes level-ups better.
GladiatorCarry six different melee weapons to maximise the per-weapon Attack Speed bonus; Spear is recommended in almost every version, with Quarterstaff, Jousting Lance, swords and primitive weapons filling the rest. Buy cheap Luck early to offset the -30 Luck and keep some Dodge.
MutantLevel-ups supply most stats because items cost 50% more, so buy only key items, take Luck for better upgrades and rush all six weapons early. Quarterstaff scales with level; SMG, Double Barrel Shotgun or Minigun with Ranged Damage from upgrades are the gun route.
VagabondEach weapon counts toward every weapon class you hold, so get six different melee weapons with as many classes as possible; Cacti Club, Spear, Quarterstaff and Lightning Shiv starts are recommended. Ghost weapons and chasing Luck/Harvesting are discouraged.
WildlingSix Sticks (the starting extra Stick included) with the +30% Primitive Life Steal is the default; Spear, Javelin, Hatchet and Slingshot are alternatives within the tier-2 weapon cap.
Stats by tier
Tier I Common
- Damage
- 10 (+75% Level, +50% Melee Damage)
- Cooldown
- 1.42s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier II Uncommon
- Damage
- 15 (+85% Level, +65% Melee Damage)
- Cooldown
- 1.25s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier III Rare
- Damage
- 20 (+100% Level, +80% Melee Damage)
- Cooldown
- 1.09s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier IV Legendary
- Damage
- 30 (+125% Level, +100% Melee Damage)
- Cooldown
- 0.92s
- Crit
- x1.5 (3% chance)
- Range
- 175
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
33.1 DPS with no stats, 55.2 at 20 Melee Damage and 88.3 at 50 (single target, every projectile hits, crits averaged): #38 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Archaeologist
Baby
Captain
Caveman
Druid
Entrepreneur
Farmer
Fisherman
Gladiator
Knight
Loud
Multitasker
Mutant
Poacher
Speedy
Survivor
Time Shifter
Vagabond
Well-Rounded
Wildling
Wounded
Class set bonuses
Medieval
- 2 weapons: +1 Armor
- 3 weapons: +1 Armor; +3% Dodge
- 4 weapons: +2 Armor; +3% Dodge
- 5 weapons: +2 Armor; +6% Dodge
- 6 or more: +3 Armor; +6% Dodge
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Medieval and Primitive weapons
Cacti ClubHeavy, Primitive
FlailMedieval, Primitive
HatchetPrimitive
Jousting LanceMedieval
MaceHeavy, Medieval
RockBlunt, Primitive
Sharp ToothPrecise, Primitive
SpearPrimitive
Spiky ShieldBlunt, Medieval
StickPrimitive
SwordBlade, Medieval
TorchElemental, Primitive
TridentMedieval, Naval
Vorpal SwordBlade, Medieval
WhipPrimitive
BlowgunPrecise, Primitive
BoomerangPrimitive
CrossbowMedieval, Precise
JavelinPrimitive
SlingshotPrimitive
Source
Brotato Wiki, Quarterstaff, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .