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Vagabond character portrait

Vagabond build

  • Equipped weapons always contribute to the class bonuses of other equipped weapons
  • You can't equip two of the same weapon at the same time
  • -5 Armor
  • -5% Dodge
  • Luck modifications are reduced by 50%
  • Harvesting modifications are reduced by 50%

How players win with Vagabond Community consensus

Each weapon counts toward every weapon class you hold, so get six different melee weapons with as many classes as possible; Cacti Club, Spear, Quarterstaff and Lightning Shiv starts are recommended. Ghost weapons and chasing Luck/Harvesting are discouraged.

Stats: Melee Damage, % Damage, Attack Speed, Speed, HP Regeneration, Armor, Dodge. Weapon classes: Blade, Primitive, Medieval, Precise, Elemental, Unarmed, Heavy, Support.

Avoid: Ghost weapons, Luck and Harvesting.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Vagabond boosts most Computed from rules

Vagabond: ordered by how much Vagabond's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Vagabond doesn't boost fall back to raw DPS. Reference profile: Vagabond's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Vagabond's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Vagabond can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
2Machine Gun IV×1250.7Ranged Damage220.09 s
3Minigun IV×1228.9Ranged Damage200.09 s
4Obliterator IV×1223.2Ranged Damage7003.23 s
5Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
6Power Fist IV×1170.3Melee Damage1000.59 s
7SMG IV×1160.8Ranged Damage240.15 s
8Double Barrel Shotgun IV×1149.4Ranged Damage29 ×61.20 s
9Fist IV×1143.1Melee Damage840.59 s
10Revolver IVStarting option×1138.5Ranged Damage800.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Vagabond's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

Items that use Vagabond's effects

Luck modifications are reduced by 50%

What the modifiers change Computed from rules

Vagabond has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).

Luck ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.
Harvesting ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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