
Revolver
Special effects
- Cooldown is 2.07s/1.93s/1.8s/1.67s every 6 shots
- Unlock
- Available from the start
- Starting weapon for
- 20 characters
Community builds that use it
BuccaneerPicking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
BuilderThe Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.
CreatureCurse provides flat damage, so stack Curse and lock shop items so they become cursed, with Fish Hook to get more. SMG or other ranged weapons tolerate the Range loss best; Javelin is a reported alternative, and capped Dodge protects against cursed enemies.
FishermanPrimitive melee with reach, Spear or Stick, to cut through the bait swarms; take few Bait early, build Luck and Harvesting, then raise Bait later. Armor early and up to 60% Dodge by waves 15-18 are recommended; Spiky Shield and gun builds also appear.
GangsterSteal items each shop and kill the elites it spawns; guides favour ranged weapons (SMG, Revolver) to handle those elites, with Luck early so stolen items are better. Avoid stealing right before elite or boss waves until the build is strong.
GeneralistPair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.
GolemNo healing during waves, so Spiky Shields that scale only with Armor are the standard build; Slingshot, Stick and Revolver are alternatives. Dropping to half HP in normal waves triggers the Attack Speed bonus.
JackFew enemies with high health, so use high base-damage weapons such as Laser Gun and Revolver, stacking Ranged Damage, then % Damage and Crit Chance, plus Speed to evade elites. Spears, Jousting Lance, Icicle and Brick (tripled material drop) are reported alternatives.
MutantLevel-ups supply most stats because items cost 50% more, so buy only key items, take Luck for better upgrades and rush all six weapons early. Quarterstaff scales with level; SMG, Double Barrel Shotgun or Minigun with Ranged Damage from upgrades are the gun route.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
RangerGun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
RenegadeUse single-projectile weapons that gain most from the +2 projectiles: SMG with Ranged Damage and Life Steal, Revolver or Laser Gun, or Ghost Scepter. Buy every new tier-1 item to offset the -80% Damage; explosive guns, Javelin and Flute builds are also reported.
RomanticCharm triggers below 25% enemy HP and scales with Max HP, so build Max HP alongside an ordinary ranged setup; SMG with early Ranged Damage and Sharp Bullet is the easiest, Slingshot or Spoon the alternatives. Dodge is needed.
SaverBuild a base of weapons and key items, then stop spending around waves 8-9 so held materials raise % Damage through the passive and Piggy Bank. Spear, Lightning Shiv, Icicle and Thief Dagger are recommended; Padding became a good pickup after its buff.
SoldierStand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.
StreamerStand still with a ranged weapon (SMG early, Revolver late, or Slingshot) and invest in Ranged Damage, or run an Engineering Wrench build that never levels damage stats; every structure item adds Armor. Do not start waves holding very large material piles.
Stats by tier
Tier I Common
- Damage
- 15 (+100% Ranged Damage)
- Cooldown
- 0.43s
- Crit
- x2 (3% chance)
- Range
- 450
Tier II Uncommon
- Damage
- 20 (+130% Ranged Damage)
- Cooldown
- 0.42s
- Crit
- x2 (3% chance)
- Range
- 450
Tier III Rare
- Damage
- 25 (+165% Ranged Damage)
- Cooldown
- 0.4s
- Crit
- x2 (3% chance)
- Range
- 450
Tier IV Legendary
- Damage
- 40 (+200% Ranged Damage)
- Cooldown
- 0.38s
- Crit
- x2 (3% chance)
- Range
- 450
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
69.2 DPS with no stats, 138.5 at 20 Ranged Damage and 242.4 at 50 (single target, every projectile hits, crits averaged): #9 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Characters that can start with it
Builder
Captain
Chunky
Cyborg
Fisherman
Gangster
Generalist
Golem
Jack
Multitasker
Mutant
Old
One-Armed
Ranger
Renegade
Saver
Soldier
Streamer
Vagabond
Vampire
Class set bonuses
Gun
- 2 weapons: +10 Range
- 3 weapons: +20 Range
- 4 weapons: +30 Range
- 5 weapons: +40 Range
- 6 or more: +50 Range
Each step replaces the previous one. All class bonuses.
Other Gun weapons
BlunderbussGun, Naval
Chain GunGun, Legendary
Combat ShotgunGun
Double Barrel ShotgunGun
Harpoon GunGun, Naval
Laser GunGun
Machine GunGun, Heavy
Medical GunGun, Medical
MinigunGun, Heavy
ObliteratorGun, Heavy
PistolGun
Rail GunGun, Heavy
SMGGun
ShredderExplosive, Gun
Sniper GunGun, Precise
Tranq RifleGun, Precise
Guides that mention it
Source
Brotato Wiki, Revolver, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
