
Creature build
- Weapon and pet damage additionally scales with 35% Curse
- You start with 1 cursed Fish Hook
- +1 Curse when you level up
- -10 Range at the end of a wave
- -5% XP Gain at the end of a wave
Unlock and starting weaponsOpen Combat Shotgun in the calculatorCreature on Nightmare
How players win with Creature Community consensus
Curse provides flat damage, so stack Curse and lock shop items so they become cursed, with Fish Hook to get more. SMG or other ranged weapons tolerate the Range loss best; Javelin is a reported alternative, and capped Dodge protects against cursed enemies.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Creature boosts most Computed from rules
Creature: ordered by how much Creature's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Creature doesn't boost fall back to raw DPS. Reference profile: Creature's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Creature's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Creature can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 3 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 4 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 6 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 7 | SMG IVStarting option | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
| 8 | Double Barrel Shotgun IV | ×1 | 149.4 | Ranged Damage | 29 ×6 | 1.20 s |
| 9 | Fist IVStarting option | ×1 | 143.1 | Melee Damage | 84 | 0.59 s |
| 10 | Revolver IV | ×1 | 138.5 | Ranged Damage | 80 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 89, 250.7 DPS at tier IV
SMG#7 of 89, 160.8 DPS at tier IV
Fist#9 of 89, 143.1 DPS at tier IV
Icicle#14 of 89, 120 DPS at tier IV
Hatchet#20 of 89, 106.3 DPS at tier IV
Blowgun#27 of 89, 93.2 DPS at tier IV
Meat Tenderizer#31 of 89, 85.9 DPS at tier IV
Claw#33 of 89, 79.1 DPS at tier IV
Shovel#36 of 89, 77.1 DPS at tier IV
Spiky Shield#39 of 89, 71.4 DPS at tier IV
Whip#40 of 89, 69.9 DPS at tier IV
Rock#43 of 89, 69.3 DPS at tier IV
Ghost Scepter#51 of 89, 62 DPS at tier IV
Cacti Club#52 of 89, 60.6 DPS at tier IV
Boomerang#56 of 89, 57.8 DPS at tier IV
Chopper#58 of 89, 56.2 DPS at tier IV
Pan Flute#61 of 89, 54.3 DPS at tier IV
Flail#62 of 89, 54.2 DPS at tier IV
Plank#63 of 89, 50.4 DPS at tier IV
Sickle#65 of 89, 45.6 DPS at tier IV
Javelin#68 of 89, 42.1 DPS at tier IV
Sticky Grenade#69 of 89, 41.8 DPS at tier IV
Shredder#77 of 89, 34.3 DPS at tier IV
Sharp Tooth#80 of 89, 31.8 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Torch#84 of 89, 26.3 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Creature's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
Items that use Creature's effects
Weapon and pet damage additionally scales with 35% Curse
LootwormSpawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it
RatzillaSpawns a Ratzilla pet that deals 5 (+10% Max HP) damage
BlazemanderSpawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1% Elemental Damage) damage. Enemies hit by any of these attacks take 5x3 (+50% Elemental Damage) burning damage
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Catling GunSpawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay close
Doc MothSpawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
MosquitorSpawns a Mosquitor pet that flies around you and shoots enemies for 5 (+75% Ranged Damage) damage. Enemies hit take 30% more damage for 5s. It avoids enemies that are already affected
Weapon and pet damage additionally scales with 35% Curse
Corrupted Shard+3% Damage; +1 Curse
Fish HookLocked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse
Barnacle+35% stats gained from level upgrades; +1 Curse when you level up
Black Flag+1 material when you kill a cursed enemy; +10% Enemies; +10% Enemy health; +10% Enemy damage; +5 Curse
Kraken’s EyeYou have a 50% chance to explode for 10 (+500% Curse) damage when you get hit; +15 Max HP; +15 Curse
+1 Curse when you level up
Scar+20% XP Gain; -8 Range
Black Belt+25% XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
Celery Tea+5% XP Gain at the end of a wave; +50% XP Gain during the next wave; +100% Enemy health during the next wave
Barnacle+35% stats gained from level upgrades; +1 Curse when you level up
Bean Teacher+50% XP Gain; -2% Life Steal
Peacock+25% XP Gain; +100% XP Gain during the next wave; +50% Enemy damage during the next wave
Diploma+10 Engineering; +50% XP Gain; -3 Max HP
What the modifiers change Computed from rules
Creature has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).
- Curse +1 per level
- At level 20 that is +20 Curse without buying anything.
- Range -10 per wave
- -190 Range by the start of wave 20.
- XP Gain -5 per wave
- -95 XP Gain by the start of wave 20.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .













