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Creature build

  • Weapon and pet damage additionally scales with 35% Curse
  • You start with 1 cursed Fish Hook
  • +1 Curse when you level up
  • -10 Range at the end of a wave
  • -5% XP Gain at the end of a wave

How players win with Creature Community consensus

Curse provides flat damage, so stack Curse and lock shop items so they become cursed, with Fish Hook to get more. SMG or other ranged weapons tolerate the Range loss best; Javelin is a reported alternative, and capped Dodge protects against cursed enemies.

Stats: Curse, Dodge, Attack Speed, Life Steal, Luck. Weapon classes: Gun.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Creature boosts most Computed from rules

Creature: ordered by how much Creature's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Creature doesn't boost fall back to raw DPS. Reference profile: Creature's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Creature's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Creature can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
2Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
3Minigun IV×1228.9Ranged Damage200.09 s
4Obliterator IV×1223.2Ranged Damage7003.23 s
5Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
6Power Fist IV×1170.3Melee Damage1000.59 s
7SMG IVStarting option×1160.8Ranged Damage240.15 s
8Double Barrel Shotgun IV×1149.4Ranged Damage29 ×61.20 s
9Fist IVStarting option×1143.1Melee Damage840.59 s
10Revolver IV×1138.5Ranged Damage800.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Creature's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

Items that use Creature's effects

Weapon and pet damage additionally scales with 35% Curse

Weapon and pet damage additionally scales with 35% Curse

+1 Curse when you level up

What the modifiers change Computed from rules

Creature has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).

Curse +1 per level
At level 20 that is +20 Curse without buying anything.
Range -10 per wave
-190 Range by the start of wave 20.
XP Gain -5 per wave
-95 XP Gain by the start of wave 20.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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