
Laser Gun
Special effects
- Piercing: 1 (-25% damage)
- Unlock
- Available from the start
- Starting weapon for
- 14 characters
Community builds that use it
BuccaneerPicking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
CreatureCurse provides flat damage, so stack Curse and lock shop items so they become cursed, with Fish Hook to get more. SMG or other ranged weapons tolerate the Range loss best; Javelin is a reported alternative, and capped Dodge protects against cursed enemies.
FishermanPrimitive melee with reach, Spear or Stick, to cut through the bait swarms; take few Bait early, build Luck and Harvesting, then raise Bait later. Armor early and up to 60% Dodge by waves 15-18 are recommended; Spiky Shield and gun builds also appear.
JackFew enemies with high health, so use high base-damage weapons such as Laser Gun and Revolver, stacking Ranged Damage, then % Damage and Crit Chance, plus Speed to evade elites. Spears, Jousting Lance, Icicle and Brick (tripled material drop) are reported alternatives.
RenegadeUse single-projectile weapons that gain most from the +2 projectiles: SMG with Ranged Damage and Life Steal, Revolver or Laser Gun, or Ghost Scepter. Buy every new tier-1 item to offset the -80% Damage; explosive guns, Javelin and Flute builds are also reported.
SoldierStand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.
WoundedOne hit ends the run, so use long-range high-DPS guns: SMG, Double Barrel Shotgun, Icicle or Rail Gun, prioritising Ranged Damage and Range. Laser Guns are advised for Nightmare, where a mutated enemy releases bullets when struck by ranged attacks.
Stats by tier
Tier I Common
- Damage
- 40 (+400% Ranged Damage)
- Cooldown
- 1.98s
- Crit
- x2 (3% chance)
- Range
- 500
Tier II Uncommon
- Damage
- 55 (+450% Ranged Damage)
- Cooldown
- 1.9s
- Crit
- x2 (3% chance)
- Range
- 500
Tier III Rare
- Damage
- 70 (+500% Ranged Damage)
- Cooldown
- 1.82s
- Crit
- x2 (3% chance)
- Range
- 500
Tier IV Legendary
- Damage
- 100 (+600% Ranged Damage)
- Cooldown
- 1.65s
- Crit
- x2 (3% chance)
- Range
- 500
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
62.4 DPS with no stats, 137.3 at 20 Ranged Damage and 249.7 at 50 (single target, every projectile hits, crits averaged): #10 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Buccaneer
Builder
Droid
Fisherman
Generalist
Jack
Mad Scientist
Multitasker
Ranger
Renegade
Saver
Soldier
Streamer
Vagabond
Class set bonuses
Gun
- 2 weapons: +10 Range
- 3 weapons: +20 Range
- 4 weapons: +30 Range
- 5 weapons: +40 Range
- 6 or more: +50 Range
Each step replaces the previous one. All class bonuses.
Other Gun weapons
BlunderbussGun, Naval
Chain GunGun, Legendary
Combat ShotgunGun
Double Barrel ShotgunGun
Harpoon GunGun, Naval
Machine GunGun, Heavy
Medical GunGun, Medical
MinigunGun, Heavy
ObliteratorGun, Heavy
PistolGun
Rail GunGun, Heavy
RevolverGun
SMGGun
ShredderExplosive, Gun
Sniper GunGun, Precise
Tranq RifleGun, Precise
Guides that mention it
Source
Brotato Wiki, Laser Gun, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

