
Buccaneer
Effects
- Picked up materials have +100% value
- Picking up a material resets the cooldown of all your weapons
- -100% Attack Speed
- -50% materials dropped from enemies
- Unlock
- Reach +100% Pickup Range (Blind Greed)
- Winning a run unlocks
- Eyepatch (item)
Build
- Community build
- Picking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
- Core weapons and items
- Stats to buy
- Melee Damage, Ranged Damage
- Top weapons at the reference profile
- Mace IV, Combat Shotgun IV, Machine Gun IV
Starting weapons
Pick one of 24 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Blowgun Primal Dread
Brick Abyssal Terrors
Cacti Club
Carbon Bow Primal Dread
Crossbow
Crowbar Primal Dread
Double Barrel Shotgun
Flail Primal Dread
Flute Abyssal Terrors
Icicle
Laser Gun
Meat Tenderizer Primal Dread
Molotov Cocktail Primal Dread
Pan Flute Primal Dread
Rail Gun
Rock
Shovel Primal Dread
Shredder
Slingshot
Spear
Sticky Grenade Primal Dread
Torch
Tranq Rifle Primal Dread
Whip Primal Dread
Sources
- Brotato Wiki, Buccaneer: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.





