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MeleeBluntAbyssal TerrorsTiers I–IV

Special effects

  • Has a 1% chance to break and drop 10/30/75/200 materials on hit
Unlock
Available from the start
Starting weapon for
11 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    30 (+50% Melee Damage, +50% Engineering)
    Cooldown
    1.39s
    Crit
    x1.5 (3% chance)
    Range
    150
  2. Tier II Uncommon

    Damage
    60 (+65% Melee Damage, +65% Engineering)
    Cooldown
    1.39s
    Crit
    x1.5 (3% chance)
    Range
    150
  3. Tier III Rare

    Damage
    90 (+80% Melee Damage, +80% Engineering)
    Cooldown
    1.39s
    Crit
    x1.5 (3% chance)
    Range
    150
  4. Tier IV Legendary

    Damage
    120 (+100% Melee Damage, +100% Engineering)
    Cooldown
    1.39s
    Crit
    x1.5 (3% chance)
    Range
    150

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

87.6 DPS with no stats, 102.2 at 20 Melee Damage and 124.1 at 50 (single target, every projectile hits, crits averaged): #15 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Blunt

  • 2 weapons: +1 Armor; -2% Speed
  • 3 weapons: +1 Armor; +3 Max HP; -4% Speed
  • 4 weapons: +2 Armor; +3 Max HP; -6% Speed
  • 5 weapons: +2 Armor; +6 Max HP; -8% Speed
  • 6 or more: +3 Armor; +6 Max HP; -10% Speed

Each step replaces the previous one. All class bonuses.

Other Blunt weapons

Source

Brotato Wiki, Brick, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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