
Rock
Special effects
- +1/+1/+2 Armor
- +2/+2 Max HP
- Unlock
- Available from the start
- Starting weapon for
- 20 characters
Community builds that use it
BabyNo level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
ChunkyMax HP is both defence and damage, so stack Max HP and Armor and heal through consumables; Chopper, Spiky Shield, Rock and Pruner are the recommended weapons. Speed upgrades do nothing, which makes items with a Speed penalty attractive.
MasochistGetting hit adds % Damage, so tank hits with Armor, Max HP and HP Regeneration; Spiky Shield (unlocked by winning with Masochist) is the main recommendation, with Scissors, Ghost Axe or Medical Gun as alternatives. Blood Donation or Bloody Hand trigger the passive every second.
OgreKills explode and the explosions scale with Max HP, so stack Max HP and Melee Damage; Brick, Rock, Chopper and Fist starts are recommended, moving to Spears or Trident for long-range triggers. Keep Speed positive despite the Blunt and Ogre penalties.
Stats by tier
Tier I Common
- Damage
- 20 (+100% Melee Damage)
- Cooldown
- 1.68s
- Crit
- x1.5 (10% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 35 (+100% Melee Damage)
- Cooldown
- 1.61s
- Crit
- x1.5 (15% chance)
- Range
- 150
Tier III Rare
- Damage
- 50 (+100% Melee Damage)
- Cooldown
- 1.53s
- Crit
- x1.5 (20% chance)
- Range
- 150
Tier IV Legendary
- Damage
- 70 (+100% Melee Damage)
- Cooldown
- 1.46s
- Crit
- x1.5 (25% chance)
- Range
- 150
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
53.9 DPS with no stats, 69.3 at 20 Melee Damage and 92.5 at 50 (single target, every projectile hits, crits averaged): #30 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Baby
Buccaneer
Caveman
Chunky
Creature
Cryptid
Curious
Druid
Fisherman
Golem
Knight
Lich
Loud
Lucky
Masochist
Multitasker
Mutant
Ogre
Old
Wildling
Class set bonuses
Blunt
- 2 weapons: +1 Armor; -2% Speed
- 3 weapons: +1 Armor; +3 Max HP; -4% Speed
- 4 weapons: +2 Armor; +3 Max HP; -6% Speed
- 5 weapons: +2 Armor; +6 Max HP; -8% Speed
- 6 or more: +3 Armor; +6 Max HP; -10% Speed
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Blunt and Primitive weapons
BrickBlunt
Cacti ClubHeavy, Primitive
CestusBlunt, Unarmed
FlailMedieval, Primitive
HammerBlunt, Heavy
HatchetPrimitive
Meat TenderizerBlunt, Medical
QuarterstaffMedieval, Primitive
Sharp ToothPrecise, Primitive
ShovelBlunt, Tool
SpearPrimitive
Spiky ShieldBlunt, Medieval
SpoonBlunt
StickPrimitive
TorchElemental, Primitive
War HammerBlunt, Tool
WhipPrimitive
BlowgunPrecise, Primitive
BoomerangPrimitive
JavelinPrimitive
SlingshotPrimitive
Guides that mention it
Source
Brotato Wiki, Rock, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
