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Rock

MeleeBluntPrimitiveTiers I–IV

Special effects

  • +1/+1/+2 Armor
  • +2/+2 Max HP
Unlock
Available from the start
Starting weapon for
20 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    20 (+100% Melee Damage)
    Cooldown
    1.68s
    Crit
    x1.5 (10% chance)
    Range
    150
  2. Tier II Uncommon

    Damage
    35 (+100% Melee Damage)
    Cooldown
    1.61s
    Crit
    x1.5 (15% chance)
    Range
    150
  3. Tier III Rare

    Damage
    50 (+100% Melee Damage)
    Cooldown
    1.53s
    Crit
    x1.5 (20% chance)
    Range
    150
  4. Tier IV Legendary

    Damage
    70 (+100% Melee Damage)
    Cooldown
    1.46s
    Crit
    x1.5 (25% chance)
    Range
    150

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

53.9 DPS with no stats, 69.3 at 20 Melee Damage and 92.5 at 50 (single target, every projectile hits, crits averaged): #30 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Blunt

  • 2 weapons: +1 Armor; -2% Speed
  • 3 weapons: +1 Armor; +3 Max HP; -4% Speed
  • 4 weapons: +2 Armor; +3 Max HP; -6% Speed
  • 5 weapons: +2 Armor; +6 Max HP; -8% Speed
  • 6 or more: +3 Armor; +6 Max HP; -10% Speed

Primitive

  • 2 weapons: +3 Max HP
  • 3 weapons: +6 Max HP
  • 4 weapons: +9 Max HP
  • 5 weapons: +12 Max HP
  • 6 or more: +15 Max HP

Each step replaces the previous one. All class bonuses.

Other Blunt and Primitive weapons

Guides that mention it

Source

Brotato Wiki, Rock, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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