
Stats by tier
Tier II Uncommon
- Damage
- 25 (+100% Melee Damage)
- Cooldown
- 1.29s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier III Rare
- Damage
- 50 (+100% Melee Damage)
- Cooldown
- 1.2s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier IV Legendary
- Damage
- 100 (+100% Melee Damage)
- Cooldown
- 1.1s
- Crit
- x1.5 (3% chance)
- Range
- 175
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
92.3 DPS with no stats, 110.7 at 20 Melee Damage and 138.4 at 50 (single target, every projectile hits, crits averaged): #10 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Class set bonuses
Blunt
- 2 weapons: +1 Armor; -2% Speed
- 3 weapons: +1 Armor; +3 Max HP; -4% Speed
- 4 weapons: +2 Armor; +3 Max HP; -6% Speed
- 5 weapons: +2 Armor; +6 Max HP; -8% Speed
- 6 or more: +3 Armor; +6 Max HP; -10% Speed
Unarmed
- 2 weapons: +3% Dodge
- 3 weapons: +6% Dodge
- 4 weapons: +9% Dodge
- 5 weapons: +12% Dodge
- 6 or more: +15% Dodge
Each step replaces the previous one. All class bonuses.
Other Blunt and Unarmed weapons
BrickBlunt
ClawPrecise, Unarmed
FistUnarmed
Flaming Brass KnucklesElemental, Unarmed
HammerBlunt, Heavy
HandSupport, Unarmed
Meat TenderizerBlunt, Medical
Power FistExplosive, Unarmed
RockBlunt, Primitive
ShovelBlunt, Tool
Spiky ShieldBlunt, Medieval
SpoonBlunt
War HammerBlunt, Tool
Source
Brotato Wiki, Cestus, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .




