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Brawler build

  • +50% Attack Speed with Unarmed weapons
  • You start with 1 Fist
  • +15% Dodge
  • -50 Range
  • -50 Ranged Damage

How players win with Brawler Community consensus

Fill all slots with Fists and add Flaming Brass Knuckles and Power Fists when they appear; reach 60% Dodge quickly and back it with Armor and Max HP because the low range means taking hits. A six-Claw build stacking Attack Speed and Crit Chance is the alternative, but it gets no benefit from the starting Fist bonus.

Stats: Dodge, Armor, Max HP, Melee Damage, Attack Speed, HP Regeneration. Weapon classes: Unarmed.

Avoid: Crit Chance (Fist builds: 1.5x crit multiplier).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Brawler boosts most Computed from rules

Brawler: ordered by how much Brawler's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Brawler doesn't boost fall back to raw DPS. Reference profile: Brawler's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Brawler's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Brawler can raise.

#WeaponBoostDPSMain statHitCooldown
1Flaming Brass Knuckles IVBrawler class bonus×1.50255.5+ burn 7×18Melee Damage1000.39 s
2Power Fist IVBrawler class bonus×1.50255.5Melee Damage1000.39 s
3Fist IVStarting optionBrawler class bonus×1.50214.6Melee Damage840.39 s
4Cestus IVBrawler class bonus×1.50166.1Melee Damage1200.73 s
5Claw IVStarting optionBrawler class bonus×1.50118.6Melee Damage350.41 s
6Hand IVStarting optionBrawler class bonus×1.5023.4Melee Damage110.47 s
7Knife IV×1134.9Melee Damage410.76 s
8War Hammer IV×1124.9Melee Damage2401.95 s
9Icicle IV×1120Elemental Damage600.70 s
10Captain’s Sword IV×1113.8Melee Damage1050.95 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 418.2 DPS; Scythe 243.2 DPS; Drill 116.7 DPS; DEX-troyer 92.9 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Brawler's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that turn Brawler's stats into more

What the modifiers change Computed from rules

Brawler has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Flaming Brass Knuckles IV (255.5 DPS).

Unarmed weapons +50% Attack Speed
+50% Attack Speed with Unarmed weapons. Eligible: Flaming Brass Knuckles, Power Fist, Fist, Cestus, Claw, Hand.

Never offered to Brawler

Item groups: ranged damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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