
Brawler build
- +50% Attack Speed with Unarmed weapons
- You start with 1 Fist
- +15% Dodge
- -50 Range
- -50 Ranged Damage
Unlock and starting weaponsOpen Flaming Brass Knuckles in the calculatorBrawler on Nightmare
How players win with Brawler Community consensus
Fill all slots with Fists and add Flaming Brass Knuckles and Power Fists when they appear; reach 60% Dodge quickly and back it with Armor and Max HP because the low range means taking hits. A six-Claw build stacking Attack Speed and Crit Chance is the alternative, but it gets no benefit from the starting Fist bonus.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Brawler boosts most Computed from rules
Brawler: ordered by how much Brawler's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Brawler doesn't boost fall back to raw DPS. Reference profile: Brawler's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Brawler's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Brawler can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Flaming Brass Knuckles IVBrawler class bonus | ×1.50 | 255.5+ burn 7×18 | Melee Damage | 100 | 0.39 s |
| 2 | Power Fist IVBrawler class bonus | ×1.50 | 255.5 | Melee Damage | 100 | 0.39 s |
| 3 | Fist IVStarting optionBrawler class bonus | ×1.50 | 214.6 | Melee Damage | 84 | 0.39 s |
| 4 | Cestus IVBrawler class bonus | ×1.50 | 166.1 | Melee Damage | 120 | 0.73 s |
| 5 | Claw IVStarting optionBrawler class bonus | ×1.50 | 118.6 | Melee Damage | 35 | 0.41 s |
| 6 | Hand IVStarting optionBrawler class bonus | ×1.50 | 23.4 | Melee Damage | 11 | 0.47 s |
| 7 | Knife IV | ×1 | 134.9 | Melee Damage | 41 | 0.76 s |
| 8 | War Hammer IV | ×1 | 124.9 | Melee Damage | 240 | 1.95 s |
| 9 | Icicle IV | ×1 | 120 | Elemental Damage | 60 | 0.70 s |
| 10 | Captain’s Sword IV | ×1 | 113.8 | Melee Damage | 105 | 0.95 s |
Starting weapons by the same measure
Fist#3 of 89, 214.6 DPS at tier IV
Claw#5 of 89, 118.6 DPS at tier IV
Hand#6 of 89, 23.4 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 418.2 DPS; Scythe 243.2 DPS; Drill 116.7 DPS; DEX-troyer 92.9 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Brawler's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Items that turn Brawler's stats into more
What the modifiers change Computed from rules
Brawler has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Flaming Brass Knuckles IV (255.5 DPS).
- Unarmed weapons +50% Attack Speed
- +50% Attack Speed with Unarmed weapons. Eligible: Flaming Brass Knuckles, Power Fist, Fist, Cestus, Claw, Hand.
Never offered to Brawler
Item groups: ranged damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .



















