
Icicle
Special effects
- Piercing: 1 (-50% damage)
- Unlock
- Available from the start
- Starting weapon for
- 31 characters
Community builds that use it
CrazyUse Precise weapons, which keep the full +100 Range, and push Crit Chance toward 100% with plenty of Melee Damage; Thief Dagger is the economy pick, Lightning Shiv, Shuriken, Claw and Icicle are the other main options. Leave Dodge negative and rely on Armor and Max HP instead.
CuriousAvoid duplicate weapons and mostly buy single copies of items; chase loot aliens with high base damage or elemental burn weapons. Javelin, Icicle, Double Barrel Shotgun and Brick are named entry points.
HunterCrossbows with Crit Chance (boosted 25%) and Range, which also grants % Damage; Harvesting gains are cancelled, so drop it. Thief Dagger, Icicle, Shuriken and Hiking Pole are reported alternatives.
JackFew enemies with high health, so use high base-damage weapons such as Laser Gun and Revolver, stacking Ranged Damage, then % Damage and Crit Chance, plus Speed to evade elites. Spears, Jousting Lance, Icicle and Brick (tripled material drop) are reported alternatives.
MageElemental build carried by the starting Scared Sausage and Snake: buy more of both, stack Elemental Damage and Attack Speed, and use Tasers (slow plus Support harvesting), Icicles or Lightning Shiv, adding Flamethrowers when offered. Torch is suggested as a tankier start before switching around waves 8-9.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
SaverBuild a base of weapons and key items, then stop spending around waves 8-9 so held materials raise % Damage through the passive and Piggy Bank. Spear, Lightning Shiv, Icicle and Thief Dagger are recommended; Padding became a good pickup after its buff.
Well-RoundedNo restrictions, so any build works; the common picks are six SMGs or Double Barrel Shotguns with Ranged Damage, or Sticks/Spears as a primitive melee fallback. Take early Luck and Harvesting, then split between offence and defence.
WoundedOne hit ends the run, so use long-range high-DPS guns: SMG, Double Barrel Shotgun, Icicle or Rail Gun, prioritising Ranged Damage and Range. Laser Guns are advised for Nightmare, where a mutated enemy releases bullets when struck by ranged attacks.
Stats by tier
Tier I Common
- Damage
- 10 (+100% Elemental Damage)
- Cooldown
- 1.03s
- Crit
- x2 (5% chance)
- Range
- 400
Tier II Uncommon
- Damage
- 20 (+100% Elemental Damage)
- Cooldown
- 0.95s
- Crit
- x2 (10% chance)
- Range
- 400
Tier III Rare
- Damage
- 30 (+100% Elemental Damage)
- Cooldown
- 0.87s
- Crit
- x2.5 (15% chance)
- Range
- 400
Tier IV Legendary
- Damage
- 40 (+100% Elemental Damage)
- Cooldown
- 0.7s
- Crit
- x3 (20% chance)
- Range
- 400
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
80 DPS with no stats, 120 at 20 Elemental Damage and 180 at 50 (single target, every projectile hits, crits averaged): #1 of 12 weapons that scale with Elemental Damage. Full ranking or your own stats.
Builds that rank it in their top five
Arsonist#1 for this character
Technomage#2 for this character
Mage#4 for this character
Diver#5 for this character
Characters that can start with it
Apprentice
Baby
Buccaneer
Crazy
Creature
Curious
Demon
Druid
Entrepreneur
Fisherman
Hunter
Jack
Lich
Loud
Lucky
Mad Scientist
Mage
Masochist
Multitasker
Mutant
Old
One-Armed
Renegade
Saver
Soldier
Streamer
Survivor
Technomage
Variant
Well-Rounded
Wounded
Class set bonuses
Elemental
- 2 weapons: +1 Elemental Damage
- 3 weapons: +2 Elemental Damage
- 4 weapons: +3 Elemental Damage
- 5 weapons: +4 Elemental Damage
- 6 or more: +5 Elemental Damage
Precise
- 2 weapons: +3% Crit Chance
- 3 weapons: +6% Crit Chance
- 4 weapons: +9% Crit Chance
- 5 weapons: +12% Crit Chance
- 6 or more: +15% Crit Chance
Each step replaces the previous one. All class bonuses.
Other Elemental and Precise weapons
ClawPrecise, Unarmed
DrillLegendary, Precise
Flaming Brass KnucklesElemental, Unarmed
KnifePrecise
Light SaberBlade, Precise
Lightning ShivElemental, Precise
PlankElemental, Explosive
Plasma SledgeElemental, Explosive
ScissorsMedical, Precise
Sharp ToothPrecise, Primitive
Thief DaggerPrecise
Thunder SwordBlade, Elemental
TorchElemental, Primitive
BlowgunPrecise, Primitive
Carbon BowPrecise
CrossbowMedieval, Precise
FireballElemental, Explosive
FlamethrowerElemental, Heavy
Molotov CocktailElemental
Particle AcceleratorElemental, Heavy
ShurikenPrecise
Sniper GunGun, Precise
TaserElemental, Support
Tranq RifleGun, Precise
WandElemental
Guides that mention it
Source
Brotato Wiki, Icicle, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .