
Hunter build
- +100 Range
- +1% Damage for every 10 Range you have
- Crit Chance modifications are increased by 25%
- Harvesting modifications are reduced by 100%
- Max HP modifications are reduced by 33%
Unlock and starting weaponsOpen Hiking Pole in the calculator
How players win with Hunter Community consensus
Crossbows with Crit Chance (boosted 25%) and Range, which also grants % Damage; Harvesting gains are cancelled, so drop it. Thief Dagger, Icicle, Shuriken and Hiking Pole are reported alternatives.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Hunter boosts most Computed from rules
Hunter: ordered by how much Hunter's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Hunter doesn't boost fall back to raw DPS. Reference profile: Hunter's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Hunter's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Hunter can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Hiking Pole IVStarting option | ×1.65 | 57.3 | Melee Damage | 66 | 1.17 s |
| 2 | Crossbow IVStarting option | ×1.51 | 58.3 | Ranged Damage | 42 | 1.13 s |
| 3 | Sniper Gun IV | ×1.43 | 95.3 | Ranged Damage | 143 | 2.40 s |
| 4 | Tranq Rifle IVStarting option | ×1.45 | 85.7 | Ranged Damage | 116 | 2.03 s |
| 5 | Combat Shotgun IV | ×1.09 | 383.5 | Ranged Damage | 35 ×8 | 0.75 s |
| 6 | Machine Gun IV | ×1.09 | 273.5 | Ranged Damage | 24 | 0.09 s |
| 7 | Minigun IV | ×1.10 | 251.8 | Ranged Damage | 22 | 0.09 s |
| 8 | Obliterator IV | ×1.10 | 245.5 | Ranged Damage | 770 | 3.23 s |
| 9 | Flaming Brass Knuckles IV | ×1.10 | 187.4+ burn 8×18 | Melee Damage | 110 | 0.59 s |
| 10 | Power Fist IV | ×1.10 | 187.4 | Melee Damage | 110 | 0.59 s |
Starting weapons by the same measure
Hiking Pole#1 of 89, 57.3 DPS at tier IV
Crossbow#2 of 89, 58.3 DPS at tier IV
Tranq Rifle#4 of 89, 85.7 DPS at tier IV
Double Barrel Shotgun#12 of 89, 164.8 DPS at tier IV
Knife#16 of 89, 148 DPS at tier IV
Icicle#18 of 89, 132 DPS at tier IV
Blowgun#31 of 89, 101.4 DPS at tier IV
Claw#37 of 89, 88.1 DPS at tier IV
Thief Dagger#41 of 89, 84.4 DPS at tier IV
Whip#44 of 89, 76.7 DPS at tier IV
Spear#50 of 89, 73.1 DPS at tier IV
Carbon Bow#52 of 89, 68.8 DPS at tier IV
Cacti Club#55 of 89, 66.6 DPS at tier IV
Rail Gun#56 of 89, 66.6 DPS at tier IV
Scissors#62 of 89, 60.5 DPS at tier IV
Flail#63 of 89, 59.9 DPS at tier IV
Shuriken#68 of 89, 49 DPS at tier IV
Javelin#70 of 89, 46.3 DPS at tier IV
Sticky Grenade#71 of 89, 46.1 DPS at tier IV
Molotov Cocktail#87 of 89, 21.7 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 788.6 DPS; Gatling Laser 542.5 DPS; Excalibur 460 DPS; Scythe 267.5 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Hunter's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Range converted by Hunter
Crit Chance Hunter multiplies it
Insanity+6 Crit Chance (counts 7.5)-3% Damage20 materials
Sunglasses+10 Crit Chance (counts 12.5)-1 Armor50 materials
Night Goggles+15 Crit Chance (counts 18.8)-3 Max HP-1 Armor95 materials
Claw Tree+3 Crit Chance (counts 3.8)-1 Max HP20 materials
Blindfold+5 Crit Chance (counts 6.3)-15 Range45 materials
Melee Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
Items that turn Hunter's stats into more
What the modifiers change Computed from rules
Hunter's modifiers reward Crit Chance ×1.25, Range (converted to Damage). At the reference profile the highest single-target damage comes from Hiking Pole IV (57.3 DPS).
- Crit Chance ×1.25
- Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
- Max HP ×0.67
- Counts ×0.67, including its penalties, which shrink by the same factor.
- Harvesting ×0
- Always 0, whatever you buy: items adding it are wasted.
- Range → Damage
- +1% Damage for every 10 Range you have. At 20 Range this gives 2% Damage.
Never offered to Hunter
Item groups: harvesting.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .






















