
Crossbow
Special effects
- Pierces up to 1/2/3/4 times on critical hit
- Unlock
- Available from the start
- Starting weapon for
- 19 characters
Community builds that use it
HunterCrossbows with Crit Chance (boosted 25%) and Range, which also grants % Damage; Harvesting gains are cancelled, so drop it. Thief Dagger, Icicle, Shuriken and Hiking Pole are reported alternatives.
JackFew enemies with high health, so use high base-damage weapons such as Laser Gun and Revolver, stacking Ranged Damage, then % Damage and Crit Chance, plus Speed to evade elites. Spears, Jousting Lance, Icicle and Brick (tripled material drop) are reported alternatives.
MutantLevel-ups supply most stats because items cost 50% more, so buy only key items, take Luck for better upgrades and rush all six weapons early. Quarterstaff scales with level; SMG, Double Barrel Shotgun or Minigun with Ranged Damage from upgrades are the gun route.
RangerGun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
SoldierStand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.
Stats by tier
Tier I Common
- Damage
- 10 (+50% Ranged Damage, +10% Range)
- Cooldown
- 1.13s
- Crit
- x1.5 (30% chance)
- Range
- 350
Tier II Uncommon
- Damage
- 12 (+50% Ranged Damage, +10% Range)
- Cooldown
- 1.13s
- Crit
- x1.75 (35% chance)
- Range
- 350
Tier III Rare
- Damage
- 15 (+50% Ranged Damage, +10% Range)
- Cooldown
- 1.13s
- Crit
- x2 (40% chance)
- Range
- 350
Tier IV Legendary
- Damage
- 18 (+50% Ranged Damage, +10% Range)
- Cooldown
- 1.13s
- Crit
- x2.25 (45% chance)
- Range
- 350
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
25.1 DPS with no stats, 38.7 at 20 Ranged Damage and 59.6 at 50 (single target, every projectile hits, crits averaged): #25 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Buccaneer
Cyborg
Entrepreneur
Explorer
Fisherman
Golem
Hunter
Jack
King
Lich
Loud
Multitasker
Mutant
Ranger
Renegade
Soldier
Streamer
Vagabond
Vampire
Class set bonuses
Medieval
- 2 weapons: +1 Armor
- 3 weapons: +1 Armor; +3% Dodge
- 4 weapons: +2 Armor; +3% Dodge
- 5 weapons: +2 Armor; +6% Dodge
- 6 or more: +3 Armor; +6% Dodge
Precise
- 2 weapons: +3% Crit Chance
- 3 weapons: +6% Crit Chance
- 4 weapons: +9% Crit Chance
- 5 weapons: +12% Crit Chance
- 6 or more: +15% Crit Chance
Each step replaces the previous one. All class bonuses.
Synergies
Other Medieval and Precise weapons
ClawPrecise, Unarmed
DrillLegendary, Precise
FlailMedieval, Primitive
Jousting LanceMedieval
KnifePrecise
Light SaberBlade, Precise
Lightning ShivElemental, Precise
MaceHeavy, Medieval
QuarterstaffMedieval, Primitive
ScissorsMedical, Precise
Sharp ToothPrecise, Primitive
Spiky ShieldBlunt, Medieval
SwordBlade, Medieval
Thief DaggerPrecise
TridentMedieval, Naval
Vorpal SwordBlade, Medieval
BlowgunPrecise, Primitive
Carbon BowPrecise
IcicleElemental, Precise
ShurikenPrecise
Sniper GunGun, Precise
Tranq RifleGun, Precise
Source
Brotato Wiki, Crossbow, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
