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Scissors

MeleeMedicalPreciseTiers I–IV

Unlock
Available from the start
Starting weapon for
16 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    5 (+80% Melee Damage)
    Cooldown
    1.01s
    Crit
    x2 (10% chance)
    Range
    150
  2. Tier II Uncommon

    Damage
    10 (+80% Melee Damage)
    Cooldown
    0.98s
    Crit
    x2.15 (12% chance)
    Range
    150
  3. Tier III Rare

    Damage
    15 (+80% Melee Damage)
    Cooldown
    0.94s
    Crit
    x2.3 (15% chance)
    Range
    150
  4. Tier IV Legendary

    Damage
    20 (+80% Melee Damage)
    Cooldown
    0.86s
    Crit
    x2.5 (20% chance)
    Range
    150

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

30.2 DPS with no stats, 54.4 at 20 Melee Damage and 90.7 at 50 (single target, every projectile hits, crits averaged): #39 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Medical

  • 2 weapons: +1 HP Regeneration
  • 3 weapons: +2 HP Regeneration
  • 4 weapons: +3 HP Regeneration
  • 5 weapons: +4 HP Regeneration
  • 6 or more: +5 HP Regeneration

Precise

  • 2 weapons: +3% Crit Chance
  • 3 weapons: +6% Crit Chance
  • 4 weapons: +9% Crit Chance
  • 5 weapons: +12% Crit Chance
  • 6 or more: +15% Crit Chance

Each step replaces the previous one. All class bonuses.

Other Medical and Precise weapons

Source

Brotato Wiki, Scissors, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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