
Diver build
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200% Crit Damage with Precise weapons
- Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +200% Enemy health
Unlock and starting weaponsOpen Shuriken in the calculatorDiver on Nightmare
How players win with Diver Community consensus
Melee crit with Precise weapons: Knife or Scissors to start, with Thief Dagger and Shuriken as options. Guides report a slow early game; one guide recommends moving to Cacti Club, Spear or SMG once found.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Diver boosts most Computed from rules
Diver: ordered by how much Diver's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Diver doesn't boost fall back to raw DPS. Reference profile: Diver's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Diver's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Diver can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Shuriken IVStarting optionDiver class bonus | ×1.73 | 76.2 | Melee Damage | 25 | 0.70 s |
| 2 | Thief Dagger IVStarting optionDiver class bonus | ×1.57 | 120.5 | Melee Damage | 40 | 0.73 s |
| 3 | Knife IVStarting optionDiver class bonus | ×1.40 | 188.8 | Melee Damage | 41 | 0.76 s |
| 4 | Claw IVStarting optionDiver class bonus | ×1.36 | 107.8 | Melee Damage | 35 | 0.61 s |
| 5 | Icicle IVDiver class bonus | ×1.29 | 154.3 | Elemental Damage | 60 | 0.70 s |
| 6 | Scissors IVStarting optionDiver class bonus | ×1.31 | 71.2 | Melee Damage | 36 | 0.86 s |
| 7 | Lightning Shiv IVDiver class bonus | ×1.18 | 51.7 | Melee Damage | 31 | 0.78 s |
| 8 | Sharp Tooth IVStarting optionDiver class bonus | ×1.20 | 38.2 | Melee Damage | 25 | 0.93 s |
| 9 | Meat Tenderizer IVStarting option | ×1.14 | 98.2 | Melee Damage | 120 | 1.25 s |
| 10 | Light Saber IVDiver class bonus | ×1.06 | 73.5 | Melee Damage | 62 | 0.92 s |
Starting weapons by the same measure
Shuriken#1 of 89, 76.2 DPS at tier IV
Thief Dagger#2 of 89, 120.5 DPS at tier IV
Knife#3 of 89, 188.8 DPS at tier IV
Claw#4 of 89, 107.8 DPS at tier IV
Scissors#6 of 89, 71.2 DPS at tier IV
Sharp Tooth#8 of 89, 38.2 DPS at tier IV
Meat Tenderizer#9 of 89, 98.2 DPS at tier IV
Blowgun#68 of 89, 5.4 DPS at tier IV
Carbon Bow#71 of 89, 3.4 DPS at tier IV
Tranq Rifle#84 of 89, 1 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 418.2 DPS; Scythe 243.2 DPS; Drill 183.3 DPS; DEX-troyer 92.9 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 29×12, Particle Accelerator 30×10, Molotov Cocktail 25×7, Fireball 28×5, Flamethrower 28×5, Flaming Brass Knuckles 7×18.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Diver's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage converted by Diver
Crit Chance Diver multiplies it
Insanity+6 Crit Chance (counts 7.5)-3% Damage20 materials
Sunglasses+10 Crit Chance (counts 12.5)-1 Armor50 materials
Night Goggles+15 Crit Chance (counts 18.8)-3 Max HP-1 Armor95 materials
Claw Tree+3 Crit Chance (counts 3.8)-1 Max HP20 materials
Blindfold+5 Crit Chance (counts 6.3)-15 Range45 materials
Items that turn Diver's stats into more
What the modifiers change Computed from rules
Diver's modifiers reward Crit Chance ×1.25, Melee Damage (converted to HP Regeneration). At the reference profile the highest single-target damage comes from Shuriken IV (76.2 DPS).
- Crit Chance ×1.25
- Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
- Melee Damage → HP Regeneration
- +1 HP Regeneration for every 2 Melee Damage you have. At 20 Melee Damage this gives 10 HP Regeneration.
- Precise weapons +2× crit
- +200% Crit Damage with Precise weapons. Eligible: Shuriken, Thief Dagger, Knife, Claw, Icicle, Scissors, Lightning Shiv, Sharp Tooth and 7 more.
Never offered to Diver
Item groups: ranged damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .













