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Diver character portrait

Diver build

  • You start with 1 Harpoon Gun
  • -100% Harpoon Gun price
  • +200% Crit Damage with Precise weapons
  • Crit Chance modifications are increased by 25%
  • +1 HP Regeneration for every 2 Melee Damage you have
  • Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
  • -100 Ranged Damage
  • +200% Enemy health

How players win with Diver Community consensus

Melee crit with Precise weapons: Knife or Scissors to start, with Thief Dagger and Shuriken as options. Guides report a slow early game; one guide recommends moving to Cacti Club, Spear or SMG once found.

Stats: Crit Chance, Melee Damage, Luck, Harvesting. Weapon classes: Precise.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Diver boosts most Computed from rules

Diver: ordered by how much Diver's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Diver doesn't boost fall back to raw DPS. Reference profile: Diver's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Diver's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Diver can raise.

#WeaponBoostDPSMain statHitCooldown
1Shuriken IVStarting optionDiver class bonus×1.7376.2Melee Damage250.70 s
2Thief Dagger IVStarting optionDiver class bonus×1.57120.5Melee Damage400.73 s
3Knife IVStarting optionDiver class bonus×1.40188.8Melee Damage410.76 s
4Claw IVStarting optionDiver class bonus×1.36107.8Melee Damage350.61 s
5Icicle IVDiver class bonus×1.29154.3Elemental Damage600.70 s
6Scissors IVStarting optionDiver class bonus×1.3171.2Melee Damage360.86 s
7Lightning Shiv IVDiver class bonus×1.1851.7Melee Damage310.78 s
8Sharp Tooth IVStarting optionDiver class bonus×1.2038.2Melee Damage250.93 s
9Meat Tenderizer IVStarting option×1.1498.2Melee Damage1201.25 s
10Light Saber IVDiver class bonus×1.0673.5Melee Damage620.92 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 418.2 DPS; Scythe 243.2 DPS; Drill 183.3 DPS; DEX-troyer 92.9 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 29×12, Particle Accelerator 30×10, Molotov Cocktail 25×7, Fireball 28×5, Flamethrower 28×5, Flaming Brass Knuckles 7×18.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Diver's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage converted by Diver

Crit Chance Diver multiplies it

Items that turn Diver's stats into more

What the modifiers change Computed from rules

Diver's modifiers reward Crit Chance ×1.25, Melee Damage (converted to HP Regeneration). At the reference profile the highest single-target damage comes from Shuriken IV (76.2 DPS).

Crit Chance ×1.25
Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
Melee Damage → HP Regeneration
+1 HP Regeneration for every 2 Melee Damage you have. At 20 Melee Damage this gives 10 HP Regeneration.
Precise weapons +2× crit
+200% Crit Damage with Precise weapons. Eligible: Shuriken, Thief Dagger, Knife, Claw, Icicle, Scissors, Lightning Shiv, Sharp Tooth and 7 more.

Never offered to Diver

Item groups: ranged damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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