Best Elemental Damage weapons

Highest DPS at 20 Elemental Damage, tier IV
Icicle 120 DPS
60 damage per hit, 0.700 s per attack. It scales 100% with Elemental Damage.
Assumptions
- Version: PC 1.2 with the 12 November 2026 patch. Weapon stats from the game-file tables; damage formula datamined.
- One weapon at its highest tier (IV for most), Elemental Damage at 0, 20 and 50, every other stat at 0: no %Damage, Attack Speed, Crit Chance or class bonus.
- Single target; every projectile hits; crits averaged in; reload cooldowns averaged over their shot count. Pierce, bounce, explosion splash, burning and on-hit effects are excluded.
- Cooldown is the tooltip value. For the fastest guns (0.07–0.17 s) the real interval in game is a few frames longer, so their DPS here is an upper bound.
Top 12 of 12
| # | Weapon | 20 Elemental Damage | 0 | 50 | Scaling |
|---|---|---|---|---|---|
| 1 | Icicle IV | 120 | 80 | 180 | 100% |
| 2 | Plasma Sledge IV | 109.8 | 82.3 | 151 | 200%200% Melee Damage |
| 3 | Taser IV4 projectiles | 104.1 | 60.7 | 169.1 | 50% |
| 4 | Thunder Sword IV | 102 | 72.9 | 145.8 | 150%150% Melee Damage |
| 5 | Particle Accelerator IV | 89 | 76.3 | 108.1 | 100%100% Engineering |
| 6 | Nuclear Launcher IV | 68 | 58.3 | 82.6 | 100%100% Ranged Damage |
| 7 | Plank IV | 50.4 | 31.5 | 78.8 | 90%90% Melee Damage, 90% Engineering |
| 8 | Fireball IV | 40.9 | 23.3 | 66.5 | 75% |
| 9 | Wand IV | 39.6 | 1.9 | 96.2 | 100% |
| 10 | Torch IV | 26.3 | 1.3 | 63.8 | 100%100% Melee Damage |
| 11 | Molotov Cocktail IV | 19.6 | 8.4 | 36.4 | 80% |
| 12 | Flamethrower IV | 11.1 | 11.1 | 11.1 | 1% |
Winners under common constraints
- Melee only Plasma Sledge IV
- 109.8 DPS at 20 Elemental Damage (160 per attack every 1.49 s).
Early game: tier I at 20 Elemental Damage
Burning per application at 20 Elemental Damage
Burning is dealt over time and is not in the DPS above. Damage per tick × number of ticks; burns from different weapons do not stack unless you own Pyromaniac.
Wand IV29 × 12 = 348
Torch IV29 × 12 = 348
Particle Accelerator IV30 × 10 = 300
Molotov Cocktail IV25 × 7 = 175
Fireball IV28 × 5 = 140
Flamethrower IV28 × 5 = 140
Method
For each weapon tier, hit = round(trunc(base + Elemental Damage × scaling)), expected hit = (1 − crit chance) × hit + crit chance × round(hit × crit multiplier), and DPS = projectiles × expected hit ÷ mean cooldown. Rules: src/rules/brotato/dps.mjs, regenerated from the data on every patch. The same numbers for any stat profile are in the DPS calculator.
Characters that multiply or convert Elemental Damage
Related records
- Best Melee Damage weapons: the same ranking for Melee Damage.
- Best Ranged Damage weapons: the same ranking for Ranged Damage.
- Best Engineering weapons: the same ranking for Engineering.
- Weapon DPS by class: the leader in each class, for set-bonus builds.
- Best crit weapons: which weapons gain most from Crit Chance.
Reviewed .









