Weapon DPS by class
For set-bonus builds: the highest-DPS weapon of each class at its top tier with 20 points in its main damage stat and nothing else (single target, every projectile hits, tooltip cooldown, crits averaged). A weapon with two classes appears in both. PC 1.2, reviewed .

Blade
Excalibur IV 418.2 DPS Melee Damage
Six Blade weapons: +5 Melee Damage, +5% Life Steal
- Captain’s Sword IV 113.8
- Thunder Sword IV 102
- Sword IV 89.3
- Circular Saw IV 87.1

Blunt
War Hammer IV 124.9 DPS Melee Damage
Six Blunt weapons: +3 Armor, +6 Max HP, -10% Speed
- Cestus IV 110.7
- Hammer IV 109.1
- Brick IV 102.2
- Meat Tenderizer IV 85.9

Elemental
Flaming Brass Knuckles IV 170.3 DPS Melee Damage
Six Elemental weapons: +5 Elemental Damage
- Icicle IV 120
- Plasma Sledge IV 109.8
- Taser IV 104.1
- Thunder Sword IV 102

Ethereal
Scythe IV 243.2 DPS Melee Damage
Six Ethereal weapons: +30% Dodge, -5 Armor
- Ghost Scepter IV 62
- Ghost Axe IV 40.9
- Ghost Flint IV 38.9

Explosive
Power Fist IV 170.3 DPS Melee Damage
Six Explosive weapons: +25% Explosion Size
- Plasma Sledge IV 109.8
- Rocket Launcher IV 100
- DEX-troyer IV 92.9
- Grenade Launcher IV 78.7

Gun
Chain Gun IV 722.9 DPS Ranged Damage
Six Gun weapons: +50 Range
- Combat Shotgun IV 350.6
- Machine Gun IV 250.7
- Minigun IV 228.9
- Obliterator IV 223.2

Heavy
Gatling Laser IV 493.2 DPS Ranged Damage
Six Heavy weapons: +25% Damage
- Machine Gun IV 250.7
- Minigun IV 228.9
- Obliterator IV 223.2
- Hammer IV 109.1

Legendary
Chain Gun IV 722.9 DPS Ranged Damage
Six Legendary weapons: -100 Max HP
- Gatling Laser IV 493.2
- Excalibur IV 418.2
- Scythe IV 243.2
- Drill IV 116.7

Medical
Medical Gun IV 107.3 DPS Ranged Damage
Six Medical weapons: +5 HP Regeneration
- Circular Saw IV 87.1
- Meat Tenderizer IV 85.9
- Scissors IV 54.4

Medieval
Mace IV 103.4 DPS Melee Damage
Six Medieval weapons: +3 Armor, +6% Dodge
- Sword IV 89.3
- Vorpal Sword IV 81.3
- Trident IV 73
- Spiky Shield IV 71.4

Musical
Pan Flute IV 54.3 DPS Luck
Six Musical weapons: +25 Luck

Precise
Knife IV 134.9 DPS Melee Damage
Six Precise weapons: +15% Crit Chance
- Icicle IV 120
- Drill IV 116.7
- Blowgun IV 93.2
- Claw IV 79.1

Primitive
Hatchet IV 106.3 DPS Melee Damage
Six Primitive weapons: +15 Max HP
- Blowgun IV 93.2
- Whip IV 69.9
- Rock IV 69.3
- Spear IV 66.5

Support
Taser IV 104.1 DPS Elemental Damage
Six Support weapons: +25 Harvesting
- Potato Thrower IV 65.2
- Pruner IV 56.6
- Sickle IV 45.6
- Hiking Pole IV 34.7

Tool
War Hammer IV 124.9 DPS Melee Damage
Six Tool weapons: +5 Engineering
- Shovel IV 77.1
- Chainsaw IV 69.5
- Awl IV 67.7
- Screwdriver IV 59.3

Unarmed
Flaming Brass Knuckles IV 170.3 DPS Melee Damage
Six Unarmed weapons: +15% Dodge
- Power Fist IV 170.3
- Fist IV 143.1
- Cestus IV 110.7
- Claw IV 79.1
Rules and method: best weapons by stat. Set bonus values: weapon class bonuses.

