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Sword

MeleeBladeMedievalTiers II–IV

Special effects

  • Alternates between thrusting and sweeping attacks
Unlock
Available from the start
Starting weapon for
King, Knight

Community builds that use it

Stats by tier

  1. Tier II Uncommon

    Damage
    30 (+100% Melee Damage)
    Cooldown
    1.28s
    Crit
    x2 (3% chance)
    Range
    200
  2. Tier III Rare

    Damage
    45 (+100% Melee Damage)
    Cooldown
    1.13s
    Crit
    x2 (3% chance)
    Range
    200
  3. Tier IV Legendary

    Damage
    65 (+100% Melee Damage)
    Cooldown
    0.98s
    Crit
    x2 (3% chance)
    Range
    200

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

68.3 DPS with no stats, 89.3 at 20 Melee Damage and 120.9 at 50 (single target, every projectile hits, crits averaged): #18 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Blade

  • 2 weapons: +1 Melee Damage; +1% Life Steal
  • 3 weapons: +2 Melee Damage; +2% Life Steal
  • 4 weapons: +3 Melee Damage; +3% Life Steal
  • 5 weapons: +4 Melee Damage; +4% Life Steal
  • 6 or more: +5 Melee Damage; +5% Life Steal

Medieval

  • 2 weapons: +1 Armor
  • 3 weapons: +1 Armor; +3% Dodge
  • 4 weapons: +2 Armor; +3% Dodge
  • 5 weapons: +2 Armor; +6% Dodge
  • 6 or more: +3 Armor; +6% Dodge

Each step replaces the previous one. All class bonuses.

Other Blade and Medieval weapons

Guides that mention it

Source

Brotato Wiki, Sword, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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