
Chopper
Special effects
- +1/+1/+1/+2 HP recovered from consumables
- Unlock
- Win a run with Multitasker
- Starting weapon for
- 23 characters
Community builds that use it
ChunkyMax HP is both defence and damage, so stack Max HP and Armor and heal through consumables; Chopper, Spiky Shield, Rock and Pruner are the recommended weapons. Speed upgrades do nothing, which makes items with a Speed penalty attractive.
LichDamage comes from healing scaled by Max HP, so stack Max HP, HP Regeneration and Life Steal and use weapons that trigger healing often or scale with HP: elemental burn with Snake and Scared Sausage, Slingshot, Chopper or Spiky Shield. Sources differ on the main weapon.
LuckyStack Luck and use weapons that convert it into damage: Lute is the favoured choice, Flute and Pan Flute add luck damage, and Slingshot or Stick work while luck items are missing. Baby Elephant, Cyberball, Crocodile and Pearl are the named luck-damage items.
OgreKills explode and the explosions scale with Max HP, so stack Max HP and Melee Damage; Brick, Rock, Chopper and Fist starts are recommended, moving to Spears or Trident for long-range triggers. Keep Speed positive despite the Blunt and Ogre penalties.
RomanticCharm triggers below 25% enemy HP and scales with Max HP, so build Max HP alongside an ordinary ranged setup; SMG with early Ranged Damage and Sharp Bullet is the easiest, Slingshot or Spoon the alternatives. Dodge is needed.
Stats by tier
Tier I Common
- Damage
- 6 (+50% Melee Damage, +15% Max HP)
- Cooldown
- 0.99s
- Crit
- x2 (10% chance)
- Range
- 135
Tier II Uncommon
- Damage
- 12 (+50% Melee Damage, +20% Max HP)
- Cooldown
- 0.98s
- Crit
- x2 (15% chance)
- Range
- 150
Tier III Rare
- Damage
- 18 (+50% Melee Damage, +25% Max HP)
- Cooldown
- 0.96s
- Crit
- x2 (20% chance)
- Range
- 165
Tier IV Legendary
- Damage
- 30 (+50% Melee Damage, +30% Max HP)
- Cooldown
- 0.89s
- Crit
- x2 (25% chance)
- Range
- 180
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
42.1 DPS with no stats, 56.2 at 20 Melee Damage and 77.2 at 50 (single target, every projectile hits, crits averaged): #37 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Fisherman#3 for this character
Golem#3 for this character
Well-Rounded#3 for this character
Sick#4 for this character
Characters that can start with it
Archaeologist
Captain
Chef
Chunky
Creature
Cryptid
Demon
Druid
Explorer
Glutton
Golem
Lich
Lucky
Multitasker
Ogre
Old
Poacher
Romantic
Saver
Survivor
Vagabond
Well-Rounded
Wounded
Class set bonuses
Blade
- 2 weapons: +1 Melee Damage; +1% Life Steal
- 3 weapons: +2 Melee Damage; +2% Life Steal
- 4 weapons: +3 Melee Damage; +3% Life Steal
- 5 weapons: +4 Melee Damage; +4% Life Steal
- 6 or more: +5 Melee Damage; +5% Life Steal
Each step replaces the previous one. All class bonuses.
Synergies
Other Blade weapons
Captain’s SwordBlade, Naval
ChainsawBlade, Tool
Circular SawBlade, Medical
ExcaliburBlade, Legendary
Light SaberBlade, Precise
SwordBlade, Medieval
Thunder SwordBlade, Elemental
Vorpal SwordBlade, Medieval
Source
Brotato Wiki, Chopper, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .