
Saver
Effects
- +15 Harvesting
- +1% Damage for every 25 Materials you have
- You start with 1 Piggy Bank
- +50% Items Price
- Unlock
- Collect 20000 materials (Gatherer 5)
- Winning a run unlocks
- Padding (item)
Build
- Community build
- Build a base of weapons and key items, then stop spending around waves 8-9 so held materials raise % Damage through the passive and Piggy Bank. Spear, Lightning Shiv, Icicle and Thief Dagger are recommended; Padding became a good pickup after its buff.
- Core weapons and items
- Stats to buy
- Melee Damage, Ranged Damage
- Top weapons at the reference profile
- Sickle IV, Combat Shotgun IV, Machine Gun IV
Full Saver buildSynergies: Materials held synergies
Starting weapons
Pick one of 27 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Blowgun Primal Dread
Cacti Club
Carbon Bow Primal Dread
Chopper
Crowbar Primal Dread
Fist
Ghost Flint
Icicle
Laser Gun
Lightning Shiv
Lute Abyssal Terrors
Meat Tenderizer Primal Dread
Molotov Cocktail Primal Dread
Pan Flute Primal Dread
Pistol
Pruner
Revolver
Shovel Primal Dread
Sickle Abyssal Terrors
Spear
Sticky Grenade Primal Dread
Taser
Thief Dagger
Tranq Rifle Primal Dread
Wand
Whip Primal Dread
Sources
- Brotato Wiki, Saver: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.


