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MeleeToolPrimal DreadTiers I–IV

Special effects

  • For every 18/16/14/12 enemies you kill during a wave with this weapon, spawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
Unlock
Available from the start
Starting weapon for
40 characters

Stats by tier

  1. Tier I Common

    Damage
    14 (+100% Melee Damage)
    Cooldown
    1.8s
    Crit
    x2 (3% chance)
    Range
    190
  2. Tier II Uncommon

    Damage
    18 (+100% Melee Damage)
    Cooldown
    1.74s
    Crit
    x2 (3% chance)
    Range
    190
  3. Tier III Rare

    Damage
    23 (+100% Melee Damage)
    Cooldown
    1.65s
    Crit
    x2 (3% chance)
    Range
    190
  4. Tier IV Legendary

    Damage
    28 (+100% Melee Damage)
    Cooldown
    1.59s
    Crit
    x2 (3% chance)
    Range
    190

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

18.1 DPS with no stats, 31.1 at 20 Melee Damage and 50.5 at 50 (single target, every projectile hits, crits averaged): #53 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Tool

  • 2 weapons: +1 Engineering
  • 3 weapons: +2 Engineering
  • 4 weapons: +3 Engineering
  • 5 weapons: +4 Engineering
  • 6 or more: +5 Engineering

Each step replaces the previous one. All class bonuses.

Synergies

Other Tool weapons

Source

Brotato Wiki, Crowbar, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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