
Crowbar
Special effects
- For every 18/16/14/12 enemies you kill during a wave with this weapon, spawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
- Unlock
- Available from the start
- Starting weapon for
- 40 characters
Stats by tier
Tier I Common
- Damage
- 14 (+100% Melee Damage)
- Cooldown
- 1.8s
- Crit
- x2 (3% chance)
- Range
- 190
Tier II Uncommon
- Damage
- 18 (+100% Melee Damage)
- Cooldown
- 1.74s
- Crit
- x2 (3% chance)
- Range
- 190
Tier III Rare
- Damage
- 23 (+100% Melee Damage)
- Cooldown
- 1.65s
- Crit
- x2 (3% chance)
- Range
- 190
Tier IV Legendary
- Damage
- 28 (+100% Melee Damage)
- Cooldown
- 1.59s
- Crit
- x2 (3% chance)
- Range
- 190
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
18.1 DPS with no stats, 31.1 at 20 Melee Damage and 50.5 at 50 (single target, every projectile hits, crits averaged): #53 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Archaeologist
Baby
Buccaneer
Captain
Chunky
Curious
Cyborg
Demon
Druid
Dwarf
Engineer
Entrepreneur
Explorer
Farmer
Gangster
Generalist
Gladiator
Golem
Hiker
King
Knight
Lich
Loud
Lucky
Mad Scientist
Masochist
Multitasker
Mutant
Old
One-Armed
Poacher
Saver
Sick
Speedy
Streamer
Survivor
Time Shifter
Vagabond
Variant
Wounded
Class set bonuses
Tool
- 2 weapons: +1 Engineering
- 3 weapons: +2 Engineering
- 4 weapons: +3 Engineering
- 5 weapons: +4 Engineering
- 6 or more: +5 Engineering
Each step replaces the previous one. All class bonuses.
Synergies
Other Tool weapons
Source
Brotato Wiki, Crowbar, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .






