
Wrench
Special effects
- Spawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
- Spawns a turret that shoots flames dealing 8x5 (+33% Engineering) burning damage
- Spawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage
- Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area
- Unlock
- Available from the start
- Starting weapon for
- 24 characters
Community builds that use it
ApprenticeLevel-ups give every damage stat, so hybrid weapons pay off: Plank, Lightning Shiv and Cacti Club, or SMG/Double Barrel Shotgun and Slingshot for ranged. Take Luck to reach the higher Max HP level-ups.
ArtificerExplosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
BabyNo level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
CyborgKeep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
DroidEngineering turret build on Wrench and Screwdriver with Mecha evolution; stacks Engineering, Dodge and Armor.
EngineerSix Wrenches (or Screwdrivers) and every turret item, putting level-ups into Engineering, Armor and HP Regeneration rather than weapon damage.
EntrepreneurThe -50% Damage modifier pushes most guides to an Engineering build with Wrench turrets, which ignore it; Support weapons such as Sickle and Pruner exploit the boosted Harvesting. Spend all materials every shop because they are lost at the start of the next wave.
ExplorerEngineering avoids the -40% Damage penalty, with Pocket Factory the key item; Cacti Club spines also cut down the extra trees. Shredder explosion builds and Sticks are other recommended starts.
Mad ScientistTurret build on Wrench and Screwdriver that also uses Evolution items; stacks Engineering, Dodge and Attack Speed.
MultitaskerTwelve Sticks is the standard build because each Stick raises the others' base damage; get % Damage back to positive after filling the slots. Guns, elemental weapons with Snake and Scared Sausage, and 12-turret Engineering builds are reported alternatives.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
StreamerStand still with a ranged weapon (SMG early, Revolver late, or Slingshot) and invest in Ranged Damage, or run an Engineering Wrench build that never levels damage stats; every structure item adds Armor. Do not start waves holding very large material piles.
TechnomageEngineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.
Stats by tier
Tier I Common
- Damage
- 12 (+100% Melee Damage)
- Cooldown
- 1.7s
- Crit
- x2 (3% chance)
- Range
- 175
Tier II Uncommon
- Damage
- 16 (+100% Melee Damage)
- Cooldown
- 1.64s
- Crit
- x2 (3% chance)
- Range
- 175
Tier III Rare
- Damage
- 20 (+100% Melee Damage)
- Cooldown
- 1.55s
- Crit
- x2 (3% chance)
- Range
- 175
Tier IV Legendary
- Damage
- 24 (+100% Melee Damage)
- Cooldown
- 1.49s
- Crit
- x2 (3% chance)
- Range
- 175
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
16.6 DPS with no stats, 30.4 at 20 Melee Damage and 51.2 at 50 (single target, every projectile hits, crits averaged): #54 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Artificer
Baby
Chef
Cyborg
Demon
Droid
Dwarf
Engineer
Entrepreneur
Explorer
Farmer
Jack
Loud
Mad Scientist
Multitasker
Old
Poacher
Streamer
Survivor
Technomage
Vampire
Well-Rounded
Wounded
Class set bonuses
Tool
- 2 weapons: +1 Engineering
- 3 weapons: +2 Engineering
- 4 weapons: +3 Engineering
- 5 weapons: +4 Engineering
- 6 or more: +5 Engineering
Each step replaces the previous one. All class bonuses.
Synergies
Other Tool weapons
Source
Brotato Wiki, Wrench, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .





