
Cyborg
Effects
- You start with 1 Minigun
- Ranged Damage modifications are increased by 200%
- 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
- Engineering modifications are reduced by 75%
- Melee Damage modifications are reduced by 100%
- Elemental Damage modifications are reduced by 100%
- Unlock
- Reach 10 Ranged Damage and get 3 structures at the same time (Advanced Technology)
- Winning a run unlocks
- Improved Tools (item)
Build
- Community build
- Keep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
- Core weapons and items
- Stats to buy
- Ranged Damage
- Top weapons at the reference profile
- Minigun IV, Machine Gun IV, Combat Shotgun IV
Starting weapons
Pick one of 15 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Brick Abyssal Terrors
Carbon Bow Primal Dread
Crossbow
Crowbar Primal Dread
Double Barrel Shotgun
Machine Gun Primal Dread
Pistol
Plank
Revolver
SMG
Screwdriver
Sticky Grenade Primal Dread
Tranq Rifle Primal Dread
Wrench
Shop restrictions
- Never offered: Charcoal, Gnome.
- Item groups never offered: melee damage, elemental damage.
- Level-up upgrades never offered: upgrade melee damage, upgrade elemental damage.
Sources
- Brotato Wiki, Cyborg: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.

