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Cyborg build

  • You start with 1 Minigun
  • Ranged Damage modifications are increased by 200%
  • 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
  • Engineering modifications are reduced by 75%
  • Melee Damage modifications are reduced by 100%
  • Elemental Damage modifications are reduced by 100%

How players win with Cyborg Community consensus

Keep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.

Stats: Ranged Damage, Attack Speed, Armor, Dodge, Life Steal, Max HP. Weapon classes: Gun, Tool.

Avoid: Leveling Engineering, % Damage.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Cyborg boosts most Computed from rules

Cyborg: ordered by how much Cyborg's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Cyborg doesn't boost fall back to raw DPS. Reference profile: Cyborg's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Cyborg's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 36 of 95 equippable weapons scale with a stat Cyborg can raise; 55 scale only with Melee Damage or Elemental Damage, which Cyborg keeps at 0.

#WeaponBoostDPSMain statHitCooldown
1Minigun IV×2.50572.2Ranged Damage500.09 s
2Machine Gun IVStarting option×2.45615.4Ranged Damage540.09 s
3Combat Shotgun IV×2.38832.8Ranged Damage76 ×80.75 s
4Double Barrel Shotgun IVStarting option×2.38355.3Ranged Damage69 ×61.20 s
5SMG IVStarting option×2.33375.2Ranged Damage560.15 s
6Carbon Bow IVStarting option×2.21139.6+ burn 9×12Ranged Damage730.70 s
7Laser Gun IV×2.09287.2Ranged Damage4601.65 s
8Blowgun IV×2.04190.5Ranged Damage470.37 s
9Sticky Grenade IVStarting option×2.0385Ranged Damage1181.45 s
10Revolver IVStarting option×2277Ranged Damage1600.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 2037.2 DPS; Gatling Laser 1150.7 DPS; DEX-troyer 81.3 DPS; Drill 58.9 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Carbon Bow 9×12, Particle Accelerator 10×10.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Cyborg's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage Cyborg multiplies it

What the modifiers change Computed from rules

Cyborg's modifiers reward Ranged Damage ×3. At the reference profile the highest single-target damage comes from Minigun IV (572.2 DPS).

Ranged Damage ×3
Every point from items, level-ups and set bonuses counts ×3; penalties grow by the same factor.
Engineering ×0.25
Counts ×0.25, including its penalties, which shrink by the same factor.
Melee Damage ×0
Always 0, whatever you buy: items adding it are wasted.
Elemental Damage ×0
Always 0, whatever you buy: items adding it are wasted.

Never offered to Cyborg

Item groups: melee damage, elemental damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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