
Cyborg build
- You start with 1 Minigun
- Ranged Damage modifications are increased by 200%
- 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
- Engineering modifications are reduced by 75%
- Melee Damage modifications are reduced by 100%
- Elemental Damage modifications are reduced by 100%
Unlock and starting weaponsOpen Minigun in the calculatorCyborg on Nightmare
How players win with Cyborg Community consensus
Keep the Minigun, add guns that scale with Ranged Damage and Engineering weapons (Wrench or Plank), and put upgrades into Ranged Damage rather than Engineering, since Ranged Damage converts to Engineering mid-wave.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Explodeborg - brotato-builds.com (undated; tagged Danger 5): User-submitted build by practicerun.
- Primal Dread Nightmare Mode Guide (jldark89) (2026-11-07): Posted after Update 1.2; Nightmare difficulty. Mentions Mech being nerfed in a beta at the time of writing.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Cyborg boosts most Computed from rules
Cyborg: ordered by how much Cyborg's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Cyborg doesn't boost fall back to raw DPS. Reference profile: Cyborg's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Cyborg's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 36 of 95 equippable weapons scale with a stat Cyborg can raise; 55 scale only with Melee Damage or Elemental Damage, which Cyborg keeps at 0.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Minigun IV | ×2.50 | 572.2 | Ranged Damage | 50 | 0.09 s |
| 2 | Machine Gun IVStarting option | ×2.45 | 615.4 | Ranged Damage | 54 | 0.09 s |
| 3 | Combat Shotgun IV | ×2.38 | 832.8 | Ranged Damage | 76 ×8 | 0.75 s |
| 4 | Double Barrel Shotgun IVStarting option | ×2.38 | 355.3 | Ranged Damage | 69 ×6 | 1.20 s |
| 5 | SMG IVStarting option | ×2.33 | 375.2 | Ranged Damage | 56 | 0.15 s |
| 6 | Carbon Bow IVStarting option | ×2.21 | 139.6+ burn 9×12 | Ranged Damage | 73 | 0.70 s |
| 7 | Laser Gun IV | ×2.09 | 287.2 | Ranged Damage | 460 | 1.65 s |
| 8 | Blowgun IV | ×2.04 | 190.5 | Ranged Damage | 47 | 0.37 s |
| 9 | Sticky Grenade IVStarting option | ×2.03 | 85 | Ranged Damage | 118 | 1.45 s |
| 10 | Revolver IVStarting option | ×2 | 277 | Ranged Damage | 160 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 36, 615.4 DPS at tier IV
Double Barrel Shotgun#4 of 36, 355.3 DPS at tier IV
SMG#5 of 36, 375.2 DPS at tier IV
Carbon Bow#6 of 36, 139.6 DPS at tier IV
Sticky Grenade#9 of 36, 85 DPS at tier IV
Revolver#10 of 36, 277 DPS at tier IV
Crossbow#20 of 36, 66.4 DPS at tier IV
Pistol#22 of 36, 158 DPS at tier IV
Tranq Rifle#24 of 36, 88.7 DPS at tier IV
Brick#30 of 36, 91.3 DPS at tier IV
Awl#33 of 36, 48 DPS at tier IV
Plank#34 of 36, 35.7 DPS at tier IV
Screwdriver#36 of 36, 39.5 DPS at tier IV
Crowbarscales only with Melee Damage or Elemental Damage
Wrenchscales only with Melee Damage or Elemental Damage
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 2037.2 DPS; Gatling Laser 1150.7 DPS; DEX-troyer 81.3 DPS; Drill 58.9 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Carbon Bow 9×12, Particle Accelerator 10×10.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Cyborg's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage Cyborg multiplies it
Handcuffs+8 Ranged Damage (counts 24)80 materials
Big Arms+6 Ranged Damage (counts 18)-3% Attack Speed-3% Speed105 materials
Feather+1 Ranged Damage (counts 3)-3% XP Gain18 materials
Heavy Bullets+5 Ranged Damage (counts 15)-5% Attack Speed-5% Crit Chance100 materials
Lens+1 Ranged Damage (counts 3)-5 Range20 materials
What the modifiers change Computed from rules
Cyborg's modifiers reward Ranged Damage ×3. At the reference profile the highest single-target damage comes from Minigun IV (572.2 DPS).
- Ranged Damage ×3
- Every point from items, level-ups and set bonuses counts ×3; penalties grow by the same factor.
- Engineering ×0.25
- Counts ×0.25, including its penalties, which shrink by the same factor.
- Melee Damage ×0
- Always 0, whatever you buy: items adding it are wasted.
- Elemental Damage ×0
- Always 0, whatever you buy: items adding it are wasted.
Never offered to Cyborg
Item groups: melee damage, elemental damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .




