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Armor vs dodge

Leather Vest item icon (+2 Armor, +6% Dodge)

Breakpoint, armor 0 or more, dodge below its cap

Armor wins while Armor < 84 − Dodge%

With 30% Dodge, each Armor point adds more effective HP than +1% Dodge until 54 Armor; past that, +1% Dodge adds more. At the dodge cap only Armor still helps.

Check your own numbers

Why A = 84 − D

Dodge is rolled first; a hit that lands is multiplied by 15 / (15 + Armor). Effective HP against large hits is therefore (15 + A) / 15 × 1 / (1 − d). One more Armor raises it by 1 / (15 + A); one more percent of Dodge raises it by 0.01 / (0.99 − d). The two are equal when 15 + A = 99 − D, so A = 84 − D. Rounding and the 1-damage minimum are ignored; against small hits armor is worth less, because every landed hit still deals at least 1. Formulas: datamined (run_data.gd get_armor_coef, player.gd), see stat formulas.

Armor breakpoint against current dodgeA falling line from 84 Armor at 0% Dodge to 25 Armor at 59% Dodge. Below the line Armor gives more effective HP per point; above it Dodge does.03060900%20%40%60%Buy ArmorBuy Dodge
Horizontal: current Dodge (default cap 60%). Vertical: current Armor. Drawn from the formula; not a game screenshot.
Current DodgeArmor where Dodge starts to win
0%84
10%74
20%64
30%54
40%44
50%34
59%25

Effective HP multiplier

How many times more raw damage you can take, by Armor (rows) and Dodge (columns). 70% and 90% need the Cryptid, Ghost Outfit or Ghost cap.

ArmorDamage cut0% dodge20% dodge40% dodge60% dodge70% dodge90% dodge
00%×1×1.25×1.67×2.50×3.33×10
525%×1.33×1.67×2.22×3.33×4.44×13.33
1040%×1.67×2.08×2.78×4.17×5.56×16.67
1550%×2×2.50×3.33×5×6.67×20
2057.1%×2.33×2.92×3.89×5.83×7.78×23.33
3066.7%×3×3.75×5×7.50×10×30
4575%×4×5×6.67×10×13.33×40
6080%×5×6.25×8.33×12.50×16.67×50
9085.7%×7×8.75×11.67×17.50×23.33×70

Gain from one more point

Effective HP gained from +1 Armor and from +1% Dodge at 0%, 30% and 50% Dodge.

Armor+1 Armor at 0%+1% Dodge at 0%+1 Armor at 30%+1% Dodge at 30%+1 Armor at 50%+1% Dodge at 50%
0+6.70%+1%+6.70%+1.40%+6.70%+2%
5+5%+1%+5%+1.40%+5%+2%
10+4%+1%+4%+1.40%+4%+2%
15+3.30%+1%+3.30%+1.40%+3.30%+2%
20+2.90%+1%+2.90%+1.40%+2.90%+2%
30+2.20%+1%+2.20%+1.40%+2.20%+2%
45+1.70%+1%+1.70%+1.40%+1.70%+2%
60+1.30%+1%+1.30%+1.40%+1.30%+2%
90+1%+1%+1%+1.40%+1%+2%

Dodge caps

60% Default
At the cap with 0 Armor: ×2.50 effective HP; with 30 Armor: ×7.50.
70% Cryptid; Ghost Outfit item
At the cap with 0 Armor: ×3.33 effective HP; with 30 Armor: ×10.
90% Ghost
At the cap with 0 Armor: ×10 effective HP; with 30 Armor: ×30.
20% Sailor
At the cap with 0 Armor: ×1.25 effective HP; with 30 Armor: ×3.75.

PC 1.2 with the 12 November 2026 patch; no patch note changes armor or dodge. Reviewed .

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