Skip to content
Brotato Guide
Menu
Sailor character portrait

Sailor build

  • +200% damage with Naval weapons against cursed enemies
  • +25 Curse
  • -25% Damage
  • You can only equip tier II weapons or above
  • Dodge is capped at 20%
  • Harvesting modifications are reduced by 100%

How players win with Sailor Community consensus

Stack Curse with Naval weapons; both guides favour Trident over Anchor. Use Spears for wave clear until naval weapons appear, and keep Dodge at its 20% cap.

Stats: Curse, Attack Speed, Armor, % Damage, Luck, Dodge. Weapon classes: Naval.

Avoid: Harpoon Gun (no Curse scaling), Harvesting items.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Sailor boosts most Computed from rules

Sailor: ordered by how much Sailor's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Sailor doesn't boost fall back to raw DPS. Reference profile: Sailor's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Sailor's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Sailor can raise.

#WeaponBoostDPSMain statHitCooldown
1Flamethrower IV×111.1+ burn 21×5Elemental Damage10.09 s
2Captain’s Sword IV×0.97110.6Melee Damage1020.95 s
3Anchor IVStarting option×0.9171.8Melee Damage1281.81 s
4Trident IVStarting option×0.8461.4Melee Damage841.41 s
5Potato Thrower IV×0.7850.8Ranged Damage140.28 s
6Combat Shotgun IV×0.75263Ranged Damage24 ×80.75 s
7Machine Gun IV×0.77193.8Ranged Damage170.09 s
8Minigun IV×0.75171.7Ranged Damage150.09 s
9Obliterator IV×0.75167.4Ranged Damage5253.23 s
10Flaming Brass Knuckles IV×0.75127.8+ burn 5×18Melee Damage750.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 559.1 DPS; Gatling Laser 378.1 DPS; Excalibur 313.6 DPS; Scythe 183.1 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 22×12, Particle Accelerator 23×10, Molotov Cocktail 19×7, Flamethrower 21×5, Fireball 21×5, Flaming Brass Knuckles 5×18.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Sailor's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Elemental Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn Sailor's stats into more

Items that use Sailor's effects

+200% damage with Naval weapons against cursed enemies

Dodge is capped at 20%

What the modifiers change Computed from rules

Sailor has no stat multiplier, so the weapon decides the stat. Restrictions: tier II and above. At the reference profile the highest single-target damage comes from Flamethrower IV (11.1 DPS).

Harvesting ×0
Always 0, whatever you buy: items adding it are wasted.
Dodge cap 20%
Dodge above 20% is wasted, so armor and Max HP carry the defence. Armor vs dodge

Never offered to Sailor

Item groups: harvesting, dodge.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

Privacy