
Flamethrower
Special effects
- Deals 3x1/5x3/8x5 (+100% Elemental Damage) burning damage
- Piercing: 99 (-100% damage)
- Unlock
- Available from the start
- Starting weapon for
- No character
Community builds that use it
ChefBurning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.
MageElemental build carried by the starting Scared Sausage and Snake: buy more of both, stack Elemental Damage and Attack Speed, and use Tasers (slow plus Support harvesting), Icicles or Lightning Shiv, adding Flamethrowers when offered. Torch is suggested as a tankier start before switching around waves 8-9.
SickUse fast or multi-hit weapons so Life Steal outpaces the 1 HP-per-second drain: SMG, Slingshot or Lightning Shiv, with Bandana and other piercing items. Never buy Weird Ghost.
TechnomageEngineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.
Stats by tier
Tier II Uncommon
- Damage
- 1 (+1% Elemental Damage)
- Cooldown
- 0.123s
- Crit
- x2 (0% chance)
- Range
- 250
Tier III Rare
- Damage
- 1 (+1% Elemental Damage)
- Cooldown
- 0.123s
- Crit
- x2 (0% chance)
- Range
- 300
Tier IV Legendary
- Damage
- 1 (+1% Elemental Damage)
- Cooldown
- 0.09s
- Crit
- x2 (0% chance)
- Range
- 400
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
11.1 DPS with no stats, 11.1 at 20 Elemental Damage and 11.1 at 50 (single target, every projectile hits, crits averaged): #12 of 12 weapons that scale with Elemental Damage. Full ranking or your own stats.
Builds that rank it in their top five
Explorer#1 for this character
Masochist#1 for this character
Pacifist#1 for this character
Renegade#1 for this character
Sailor#1 for this character
Vampire#1 for this character
Soldier#2 for this character
Class set bonuses
Elemental
- 2 weapons: +1 Elemental Damage
- 3 weapons: +2 Elemental Damage
- 4 weapons: +3 Elemental Damage
- 5 weapons: +4 Elemental Damage
- 6 or more: +5 Elemental Damage
Heavy
- 2 weapons: +5% Damage
- 3 weapons: +10% Damage
- 4 weapons: +15% Damage
- 5 weapons: +20% Damage
- 6 or more: +25% Damage
Each step replaces the previous one. All class bonuses.
Synergies
Other Elemental and Heavy weapons
AnchorHeavy, Naval
Cacti ClubHeavy, Primitive
Flaming Brass KnucklesElemental, Unarmed
HammerBlunt, Heavy
Lightning ShivElemental, Precise
MaceHeavy, Medieval
PlankElemental, Explosive
Plasma SledgeElemental, Explosive
Thunder SwordBlade, Elemental
TorchElemental, Primitive
FireballElemental, Explosive
Gatling LaserHeavy, Legendary
Grenade LauncherExplosive, Heavy
IcicleElemental, Precise
Machine GunGun, Heavy
MinigunGun, Heavy
Molotov CocktailElemental
Nuclear LauncherExplosive, Heavy
ObliteratorGun, Heavy
Particle AcceleratorElemental, Heavy
Rail GunGun, Heavy
Rocket LauncherExplosive, Heavy
TaserElemental, Support
WandElemental
Source
Brotato Wiki, Flamethrower, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
