
Sick build
- +12 Max HP
- +25% Life Steal
- You take 1 damage per second (does not give invulnerability time)
- -100 HP Regeneration
Unlock and starting weaponsOpen Sharp Tooth in the calculator
How players win with Sick Community consensus
Use fast or multi-hit weapons so Life Steal outpaces the 1 HP-per-second drain: SMG, Slingshot or Lightning Shiv, with Bandana and other piercing items. Never buy Weird Ghost.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Sick - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Sick boosts most Computed from rules
Sick: ordered by how much Sick's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Sick doesn't boost fall back to raw DPS. Reference profile: Sick's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Sick's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Sick can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Sharp Tooth IVStarting option | ×2 | 63.4 | Melee Damage | 50 | 0.93 s |
| 2 | Chainsaw IV | ×1.63 | 113 | Melee Damage | 65 | 0.58 s |
| 3 | Potato Thrower IV | ×1.11 | 72.5 | Ranged Damage | 20 | 0.28 s |
| 4 | Chopper IV | ×1.08 | 60.4 | Melee Damage | 43 | 0.89 s |
| 5 | Spoon IV | ×1.09 | 44.2 | Melee Damage | 38 | 0.86 s |
| 6 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 7 | Machine Gun IV | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 8 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 9 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 10 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
Starting weapons by the same measure
Sharp Tooth#1 of 89, 63.4 DPS at tier IV
SMG#12 of 89, 160.8 DPS at tier IV
Fist#14 of 89, 143.1 DPS at tier IV
Medical Gun#24 of 89, 107.3 DPS at tier IV
Hatchet#25 of 89, 106.3 DPS at tier IV
Blowgun#32 of 89, 93.2 DPS at tier IV
Shovel#40 of 89, 77.1 DPS at tier IV
Whip#44 of 89, 69.9 DPS at tier IV
Awl#48 of 89, 67.7 DPS at tier IV
Carbon Bow#51 of 89, 63.2 DPS at tier IV
Ghost Scepter#53 of 89, 62 DPS at tier IV
Cacti Club#54 of 89, 60.6 DPS at tier IV
Tranq Rifle#57 of 89, 59.1 DPS at tier IV
Pruner#59 of 89, 56.6 DPS at tier IV
Scissors#61 of 89, 54.4 DPS at tier IV
Pan Flute#62 of 89, 54.3 DPS at tier IV
Sickle#66 of 89, 45.6 DPS at tier IV
Lightning Shiv#68 of 89, 43.7 DPS at tier IV
Sticky Grenade#70 of 89, 41.8 DPS at tier IV
Ghost Flint#74 of 89, 38.9 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Crowbar#80 of 89, 31.1 DPS at tier IV
Molotov Cocktail#86 of 89, 19.6 DPS at tier IV
Meat Tenderizer#89 of 89, 0.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 460 DPS; Scythe 279 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Sick's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
Items that turn Sick's stats into more
What the modifiers change Computed from rules
Sick has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Sharp Tooth IV (63.4 DPS).
Sick has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Never offered to Sick
Item groups: hp regeneration.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .






















