
Stats by tier
Tier II Uncommon
- Damage
- 3 (+40% Ranged Damage, +20% Max HP)
- Cooldown
- 0.45s
- Crit
- x1.5 (3% chance)
- Range
- 500
Tier III Rare
- Damage
- 5 (+40% Ranged Damage, +20% Max HP)
- Cooldown
- 0.37s
- Crit
- x1.5 (3% chance)
- Range
- 500
Tier IV Legendary
- Damage
- 10 (+40% Ranged Damage, +20% Max HP)
- Cooldown
- 0.28s
- Crit
- x1.5 (3% chance)
- Range
- 500
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
36.2 DPS with no stats, 65.2 at 20 Ranged Damage and 108.7 at 50 (single target, every projectile hits, crits averaged): #18 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Builds that rank it in their top five
Golem#1 for this character
Well-Rounded#1 for this character
Fisherman#2 for this character
Sick#3 for this character
Druid#5 for this character
Sailor#5 for this character
Characters that can start with it
Class set bonuses
Support
- 2 weapons: +5 Harvesting
- 3 weapons: +10 Harvesting
- 4 weapons: +15 Harvesting
- 5 weapons: +20 Harvesting
- 6 or more: +25 Harvesting
Each step replaces the previous one. All class bonuses.
Other Support weapons
HandSupport, Unarmed
Hiking PoleSupport
LuteMusical, Support
PrunerSupport
SickleSupport
TaserElemental, Support
Source
Brotato Wiki, Potato Thrower, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
