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Golem character portrait

Golem build

  • +20 Max HP
  • Max HP modifications are increased by 33%
  • Armor modifications are increased by 33%
  • +40% Attack Speed when you have less than 50% health
  • +20% Speed when you have less than 50% health
  • You can’t heal in any way

How players win with Golem Community consensus

No healing during waves, so Spiky Shields that scale only with Armor are the standard build; Slingshot, Stick and Revolver are alternatives. Dropping to half HP in normal waves triggers the Attack Speed bonus.

Stats: Armor, Max HP, Attack Speed, Dodge, Range. Weapon classes: Primitive.

Avoid: Any healing items.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Golem boosts most Computed from rules

Golem: ordered by how much Golem's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Golem doesn't boost fall back to raw DPS. Reference profile: Golem's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Golem's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Golem can raise.

#WeaponBoostDPSMain statHitCooldown
1Potato Thrower IV×1.2883.4Ranged Damage230.28 s
2Spiky Shield IVStarting option×1.1984.6Armor831.01 s
3Chopper IVStarting option×1.1866Melee Damage470.89 s
4Spoon IVStarting option×1.2048.8Melee Damage420.86 s
5Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
6Machine Gun IV×1250.7Ranged Damage220.09 s
7Minigun IV×1228.9Ranged Damage200.09 s
8Obliterator IV×1223.2Ranged Damage7003.23 s
9Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
10Power Fist IV×1170.3Melee Damage1000.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Excalibur 510.6 DPS; Gatling Laser 493.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Golem's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Max HP Golem multiplies it

Armor Golem multiplies it

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn Golem's stats into more

Items that use Golem's effects

+40% Attack Speed when you have less than 50% health

What the modifiers change Computed from rules

Golem's modifiers reward Max HP ×1.33, Armor ×1.33. At the reference profile the highest single-target damage comes from Potato Thrower IV (83.4 DPS).

Max HP ×1.33
Every point from items, level-ups and set bonuses counts ×1.33; penalties grow by the same factor.
Armor ×1.33
Every point from items, level-ups and set bonuses counts ×1.33; penalties grow by the same factor.

Never offered to Golem

Item groups: hp regeneration, lifesteal, lifesteal and hp regeneration, consumable heal.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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