
Low health synergies
These grow as your health falls. Healing reduces them, so they conflict with regeneration and life steal.
Effects that reward it Scanned from game-file effects
Pocket Watch itemOnce per wave, enemies and their projectiles are slowed by 75% for 5 seconds when you fall below 40% health
Regeneration Potion itemHP Regeneration is doubled when you have less than 50% health
Sunken Bell itemOnce per wave, you explode for 100 (+500% Melee Damage, +500% Ranged Damage, +500% Elemental Damage, +500% Engineering) damage when you fall below 40% health
Virus itemHitting evolved (mecha and mutated) enemies that have less than 50% health has a 25% chance to charm them
Sharp Tooth weapon+1% Life Steal for every 25%/20%/15%/10% of missing health
Characters
Golem+40% Attack Speed when you have less than 50% health
Vampire+2% Damage for every 1% of missing health
Veteran+1% Damage for every 1% of missing health
Rule source
Members were found by matching their effect text; the rule restates what those effects say. Effects come from the game-file tables with the 12 November 2026 patch.
Reviewed . PC 1.2.
