
Lucky Coin and Crit Chance
- +2 Luck for every 1% Crit Chance you have
- -2 Armor
- At 10 Crit Chance
- +20 Luck
- At 20 Crit Chance
- +40 Luck
- At 40 Crit Chance
- +80 Luck
- Base price
- 105, limit 1
Rule From the effect text
+2 Luck for every 1% Crit Chance you have. The bonus is floor(Crit Chance ÷ 1) × 2, recalculated as the stat changes. Every source of Crit Chance below therefore also raises Luck.
Items with the most Crit Chance per material
| Item | Crit Chance | Price | Downsides |
|---|---|---|---|
Insanity | +6% | 20 | -3% Damage |
Sunglasses | +10% | 50 | -1 Armor |
Night Goggles | +15% | 95 | -3 Max HP; -1 Armor |
Claw Tree | +3% | 20 | -1 Max HP |
Blindfold | +5% | 45 | -15 Range |
Tentacle | +3% | 35 | None |
Pile of Books | +5% | 60 | None |
Energy Bracelet | +4% | 55 | -2 Ranged Damage |
Weapon class bonuses
Precise (6 weapons: +15% Crit Chance). See class set bonuses.
Characters with extra Crit Chance
Chains
- Lucky Coin (+2 Luck for every 1% Crit Chance you have) feeds Pearl (+1% Damage for every permanent 10 Luck you have), so each source of Crit Chance raises both.
Reviewed . PC 1.2.










