
Pearl and Luck
- +1% Damage for every permanent 10 Luck you have
- +3% chance of finding an extra Pearl in a crate
- At 10 Luck
- +1% Damage
- At 20 Luck
- +2% Damage
- At 40 Luck
- +4% Damage
- Base price
- 60, limit 20
Rule From the effect text
+1% Damage for every permanent 10 Luck you have. The bonus is floor(Luck ÷ 10) × 1, recalculated as the stat changes; only permanent stats count, so temporary wave bonuses do not. Every source of Luck below therefore also raises Damage.
Items with the most Luck per material
| Item | Luck | Price | Downsides |
|---|---|---|---|
Shady Potion | +20 | 48 | -2 HP Regeneration |
Lucky Charm | +30 | 75 | -2 Melee Damage; -1 Ranged Damage |
Propeller Hat | +10 | 28 | -2% Damage |
Lost Duck | +8 | 25 | -1 Elemental Damage |
Clover | +20 | 65 | -2% Life Steal |
Panda | +25 | 100 | -5% Damage |
Wolf Helmet | +20 | 90 | -5 Engineering |
Bowler Hat | +15 | 75 | -5% Attack Speed; -3% Crit Chance |
Weapon class bonuses
Musical (6 weapons: +25 Luck). See class set bonuses.
Characters with extra Luck
Beast Master+10 at start
Chef+35 at start
Druid+15 at start
Glutton+50 at start
King+50 at start
Lucky+100 at start, modifications +25%
Chains
- Lucky Coin (+2 Luck for every 1% Crit Chance you have) feeds Pearl (+1% Damage for every permanent 10 Luck you have), so each source of Crit Chance raises both.
Reviewed . PC 1.2.








